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implement jetpack behavior and remove hardcoded jetpacks (#411)
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@@ -257,7 +257,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
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m_Parent->GetObjectID(), playerID, UNASSIGNED_SYSTEM_ADDRESS);
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});
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GameMessages::SendSetJetpackMode(player, false, false, false);
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GameMessages::SendSetJetPackMode(player, false);
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// Set the vehicle's state.
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GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(),
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