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Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive for the different animation types * Make the end behavior deterministic unpon loading So that all players see the same animations for each other
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@@ -109,4 +109,5 @@ private:
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bool m_IsOnRail;
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float m_SoftUpdate = 0;
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uint32_t m_EndBehavior;
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};
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