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fix: security fixes (#1974)
* fix: security fixes dont print passwords for worlds bound strings from clients actually enable encryption between rakpeers dont allow underflow when reading a string Tested that packets are encrypted tested that models can still be built tested that combat still works * add check * use c++ nullptr instead of NULL * initialize to 0 * globalize constant (should be in a namespace at least in the future) * Update GameMessages.cpp * check bounds
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@@ -307,6 +307,6 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
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bitStream.Write(LUString(username));
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server->SendToMaster(bitStream);
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LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str());
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LOG("Set session key for user %s", username.c_str());
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}
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}
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