fix: security fixes (#1974)

* fix: security fixes

dont print passwords for worlds
bound strings from clients
actually enable encryption between rakpeers
dont allow underflow when reading a string

Tested that packets are encrypted
tested that models can still be built
tested that combat still works

* add check

* use c++ nullptr instead of NULL

* initialize to 0

* globalize constant (should be in a namespace at least in the future)

* Update GameMessages.cpp

* check bounds
This commit is contained in:
David Markowitz
2026-05-17 12:21:22 -07:00
committed by GitHub
parent 67bbe4c1f0
commit f5d33a773a
13 changed files with 43 additions and 9 deletions

View File

@@ -307,6 +307,6 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
bitStream.Write(LUString(username));
server->SendToMaster(bitStream);
LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str());
LOG("Set session key for user %s", username.c_str());
}
}