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fix: security fixes (#1974)
* fix: security fixes dont print passwords for worlds bound strings from clients actually enable encryption between rakpeers dont allow underflow when reading a string Tested that packets are encrypted tested that models can still be built tested that combat still works * add check * use c++ nullptr instead of NULL * initialize to 0 * globalize constant (should be in a namespace at least in the future) * Update GameMessages.cpp * check bounds
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@@ -47,6 +47,7 @@ public:
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uint32_t sBitStreamLength{};
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stream.Read(sBitStreamLength);
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if (sBitStreamLength > MAX_MESSAGE_LENGTH) return false;
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for (unsigned int k = 0; k < sBitStreamLength; k++) {
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unsigned char character;
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stream.Read(character);
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