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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-04-26 16:46:31 +00:00
fix: sys addr for private zones (#1760)
* fix: sys addr for private zones * Initialize variables in Instance
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99f6cf2d92
commit
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@ -273,6 +273,16 @@ Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID
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return nullptr;
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}
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Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
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for (Instance* i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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return nullptr;
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}
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Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
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auto* instance = FindPrivateInstance(password);
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@ -76,25 +76,25 @@ public:
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void Shutdown();
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private:
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std::string m_IP;
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uint32_t m_Port;
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LWOZONEID m_ZoneID;
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int m_MaxClientsSoftCap;
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int m_MaxClientsHardCap;
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int m_CurrentClientCount;
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std::vector<Player> m_Players;
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SystemAddress m_SysAddr;
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bool m_Ready;
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bool m_IsShuttingDown;
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std::vector<PendingInstanceRequest> m_PendingRequests;
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std::vector<PendingInstanceRequest> m_PendingAffirmations;
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std::string m_IP{};
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uint32_t m_Port{};
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LWOZONEID m_ZoneID{};
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int m_MaxClientsSoftCap{};
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int m_MaxClientsHardCap{};
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int m_CurrentClientCount{};
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std::vector<Player> m_Players{};
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SystemAddress m_SysAddr{};
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bool m_Ready{};
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bool m_IsShuttingDown{};
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std::vector<PendingInstanceRequest> m_PendingRequests{};
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std::vector<PendingInstanceRequest> m_PendingAffirmations{};
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uint32_t m_AffirmationTimeout;
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uint32_t m_AffirmationTimeout{};
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bool m_IsPrivate;
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std::string m_Password;
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bool m_IsPrivate{};
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std::string m_Password{};
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bool m_Shutdown;
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bool m_Shutdown{};
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//Private functions:
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};
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@ -125,6 +125,7 @@ public:
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Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
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Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
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Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
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Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
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Instance* FindPrivateInstance(const std::string& password);
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@ -42,6 +42,7 @@
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#include "Server.h"
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#include "CDZoneTableTable.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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#ifdef DARKFLAME_PLATFORM_UNIX
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@ -556,7 +557,7 @@ void HandlePacket(Packet* packet) {
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Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
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for (auto* instance : Game::im->GetInstances()) {
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LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
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LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
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}
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if (in && !in->GetIsReady()) //Instance not ready, make a pending request
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@ -597,15 +598,10 @@ void HandlePacket(Packet* packet) {
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if (!Game::im->IsPortInUse(theirPort)) {
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Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
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SystemAddress copy;
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copy.binaryAddress = packet->systemAddress.binaryAddress;
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copy.port = packet->systemAddress.port;
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in->SetSysAddr(copy);
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in->SetSysAddr(packet->systemAddress);
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Game::im->AddInstance(in);
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} else {
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auto instance = Game::im->FindInstance(
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theirZoneID, static_cast<uint16_t>(theirInstanceID));
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auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
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if (instance) {
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instance->SetSysAddr(packet->systemAddress);
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}
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@ -613,22 +609,14 @@ void HandlePacket(Packet* packet) {
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}
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if (theirServerType == ServerType::Chat) {
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SystemAddress copy;
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copy.binaryAddress = packet->systemAddress.binaryAddress;
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copy.port = packet->systemAddress.port;
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chatServerMasterPeerSysAddr = copy;
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chatServerMasterPeerSysAddr = packet->systemAddress;
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}
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if (theirServerType == ServerType::Auth) {
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SystemAddress copy;
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copy.binaryAddress = packet->systemAddress.binaryAddress;
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copy.port = packet->systemAddress.port;
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authServerMasterPeerSysAddr = copy;
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authServerMasterPeerSysAddr = packet->systemAddress;
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}
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LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
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LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
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break;
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}
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@ -692,7 +680,7 @@ void HandlePacket(Packet* packet) {
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if (instance) {
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instance->AddPlayer(Player());
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} else {
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printf("Instance missing? What?");
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LOG("Instance missing? What?");
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}
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break;
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}
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@ -733,8 +721,8 @@ void HandlePacket(Packet* packet) {
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inStream.Read<char>(character);
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password += character;
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}
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Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
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auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
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LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
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break;
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}
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@ -835,11 +823,10 @@ void HandlePacket(Packet* packet) {
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}
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case MessageType::Master::SHUTDOWN_RESPONSE: {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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CINSTREAM_SKIP_HEADER;
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auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
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LOG("Got shutdown response from %s", packet->systemAddress.ToString());
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if (instance == nullptr) {
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return;
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}
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