mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 21:43:35 +00:00
Address timers being iterated through poorly (#646)
* Fix timers * Update Entity.cpp * Fix timers Fix timers Remove debug logs remove _dynamic * I like to move it move it
This commit is contained in:
parent
df0f11c95b
commit
f5ae5aa13e
@ -1201,17 +1201,21 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
|
||||
void Entity::Update(const float deltaTime) {
|
||||
for (int i = 0; i < m_Timers.size(); i++) {
|
||||
m_Timers[i]->Update(deltaTime);
|
||||
if (m_Timers[i]->GetTime() <= 0) {
|
||||
const auto timerName = m_Timers[i]->GetName();
|
||||
uint32_t timerPosition;
|
||||
timerPosition = 0;
|
||||
while (timerPosition < m_Timers.size()) {
|
||||
m_Timers[timerPosition]->Update(deltaTime);
|
||||
if (m_Timers[timerPosition]->GetTime() <= 0) {
|
||||
const auto timerName = m_Timers[timerPosition]->GetName();
|
||||
|
||||
delete m_Timers[i];
|
||||
m_Timers.erase(m_Timers.begin() + i);
|
||||
delete m_Timers[timerPosition];
|
||||
m_Timers.erase(m_Timers.begin() + timerPosition);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnTimerDone(this, timerName);
|
||||
}
|
||||
} else {
|
||||
timerPosition++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1224,6 +1228,14 @@ void Entity::Update(const float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
// Add pending timers to the list of timers so they start next tick.
|
||||
if (m_PendingTimers.size() > 0) {
|
||||
for (auto namedTimer : m_PendingTimers) {
|
||||
m_Timers.push_back(namedTimer);
|
||||
}
|
||||
m_PendingTimers.clear();
|
||||
}
|
||||
|
||||
if (IsSleeping())
|
||||
{
|
||||
Sleep();
|
||||
@ -1661,7 +1673,7 @@ void Entity::RemoveChild(Entity* child) {
|
||||
|
||||
void Entity::AddTimer(std::string name, float time) {
|
||||
EntityTimer* timer = new EntityTimer(name, time);
|
||||
m_Timers.push_back(timer);
|
||||
m_PendingTimers.push_back(timer);
|
||||
}
|
||||
|
||||
void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
|
||||
|
@ -309,6 +309,7 @@ protected:
|
||||
|
||||
std::unordered_map<int32_t, Component*> m_Components; //The int is the ID of the component
|
||||
std::vector<EntityTimer*> m_Timers;
|
||||
std::vector<EntityTimer*> m_PendingTimers;
|
||||
std::vector<EntityCallbackTimer*> m_CallbackTimers;
|
||||
|
||||
bool m_ShouldDestroyAfterUpdate = false;
|
||||
|
Loading…
Reference in New Issue
Block a user