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WIP
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@ -307,6 +307,7 @@
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#include "WildAndScared.h"
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#include "WildGfGlowbug.h"
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#include "WildAmbientCrab.h"
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#include "WildMedusa.h"
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#include "WildPants.h"
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#include "WildNinjaStudent.h"
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#include "WildNinjaSensei.h"
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@ -921,6 +922,18 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new WildNinjaStudent();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua")
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script = new WildNinjaSensei();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_MEDUSA.lua")
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script = new WildMedusa();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_01.lua")
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script = new WildSnake01();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_02.lua")
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script = new WildSnake01();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_03.lua")
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script = new WildSnake01();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_04.lua")
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script = new WildSnake01();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_snake_05.lua")
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script = new WildSnake01();
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// handle invalid script reporting if the path is greater than zero and it's not an ignored script
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// information not really needed for sys admins but is for developers
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@ -4,6 +4,7 @@ set(DSCRIPTS_SOURCES_AI_WILD
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"WildAmbientCrab.cpp"
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"WildAndScared.cpp"
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"WildGfGlowbug.cpp"
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"WildMedusa.cpp"
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"WildNinjaBricks.cpp"
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"WildNinjaStudent.cpp"
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"WildNinjaSensei.cpp"
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55
dScripts/ai/WILD/WildMedusa.cpp
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55
dScripts/ai/WILD/WildMedusa.cpp
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@ -0,0 +1,55 @@
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#include "WildMedusa.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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#include "RenderComponent.h"
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void WildMedusa::OnStartup(Entity* self) {
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self->AddTimer("SnakeStartup", 0.2);
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self->AddToGroup("snakesonaplane");
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auto pos = self->GetPosition();
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EntityInfo snake1{};
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snake1.lot = 6564;
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snake1.spawnerID = self->GetObjectID();
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snake1.pos = NiPoint3(pos.x, pos.y, pos.z + 5);
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auto* snake1_entity = Game::entityManager->CreateEntity(snake1);
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Game::entityManager->ConstructEntity(snake1_entity);
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EntityInfo snake2{};
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snake2.lot = 6565;
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snake2.spawnerID = self->GetObjectID();
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snake2.pos = NiPoint3(pos.x, pos.y, pos.z - 5);
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auto* snake2_entity = Game::entityManager->CreateEntity(snake2);
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Game::entityManager->ConstructEntity(snake2_entity);
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EntityInfo snake3{};
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snake3.lot = 6566;
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snake3.spawnerID = self->GetObjectID();
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snake3.pos = NiPoint3(pos.x + 5, pos.y, pos.z);
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auto* snake3_entity = Game::entityManager->CreateEntity(snake3);
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Game::entityManager->ConstructEntity(snake3_entity);
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EntityInfo snake4{};
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snake4.lot = 6567;
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snake4.spawnerID = self->GetObjectID();
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snake4.pos = NiPoint3(pos.x - 5, pos.y, pos.z);
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auto* snake4_entity = Game::entityManager->CreateEntity(snake4);
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Game::entityManager->ConstructEntity(snake4_entity);
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EntityInfo snake5{};
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snake5.lot = 6568;
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snake5.spawnerID = self->GetObjectID();
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snake5.pos = NiPoint3(pos.x + 5, pos.y, pos.z - 5);
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auto* snake5_entity = Game::entityManager->CreateEntity(snake5);
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Game::entityManager->ConstructEntity(snake5_entity);
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}
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void WildMedusa:: OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "next5"){
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetFaction(4);
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent) renderComponent->PlayEffect(634, u"medusa", "");
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}
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}
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8
dScripts/ai/WILD/WildMedusa.h
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8
dScripts/ai/WILD/WildMedusa.h
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#pragma once
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#include "CppScripts.h"
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class WildMedusa : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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};
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1
thirdparty/magic_enum
vendored
Submodule
1
thirdparty/magic_enum
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit e26b05e0a04529ed2ac2571919f9755ba0afee18
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