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Rename from GetOwningEntity to GetParentEntity
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@@ -76,7 +76,7 @@ void Inventory::SetSize(const uint32_t value) {
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size = value;
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GameMessages::SendSetInventorySize(component->GetOwningEntity(), type, static_cast<int>(size));
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GameMessages::SendSetInventorySize(component->GetParentEntity(), type, static_cast<int>(size));
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}
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int32_t Inventory::FindEmptySlot() {
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