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Visual Debugger implementation
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@@ -12,12 +12,12 @@ struct DynamicShootingGalleryParams {
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/**
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* The distance from the camera to the barrel
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*/
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Vector3 cameraBarrelOffset;
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NiPoint3 cameraBarrelOffset;
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/**
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* The area the barrel is looking at
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*/
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Vector3 facing;
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NiPoint3 facing;
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/**
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* The velocity of the cannonballs
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@@ -58,12 +58,12 @@ struct StaticShootingGalleryParams {
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/**
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* The position of the camera
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*/
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Vector3 cameraPosition;
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NiPoint3 cameraPosition;
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/**
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* The position that the camera is looking at
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*/
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Vector3 cameraLookatPosition;
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NiPoint3 cameraLookatPosition;
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};
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/**
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