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feat: more destroyable debug info (#1912)
* feat: more destroyable info * Change type and remove duplicate value
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@@ -370,6 +370,8 @@ public:
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*/
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uint32_t GetLootMatrixID() const { return m_LootMatrixID; }
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void SetCurrencyIndex(int32_t currencyIndex) { m_CurrencyIndex = currencyIndex; }
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/**
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* Returns the ID of the entity that killed this entity, if any
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* @return the ID of the entity that killed this entity, if any
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@@ -587,6 +589,9 @@ private:
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*/
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uint32_t m_LootMatrixID;
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// The currency index to determine how much loot to drop
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int32_t m_CurrencyIndex{ -1 };
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/**
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* The min amount of coins that will drop when this entity is smashed
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*/
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