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feat(zone): checking, keeping and locking a zone's edited files
Three pieces that know nothing of how a set of files arrives: - ZonePublish reads every file of a set with the server's own readers and says, file by file, what is wrong; a set is good only when every file is. - ZoneOverrideStore keeps a good set in the override folder: built in a staging folder, flushed, swapped in with a rename, the set before it kept as a backup. Restoring a backup and clearing a zone's set are the same swap. - ZoneEditLock has the rules for a zone's editors and its one lock holder, and for holding a reload while players are in the zone. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -72,6 +72,7 @@ void ZoneFile::Read(std::istream& file) {
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if (!ReadPaths(pathChunk)) {
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LOG("The zone file's paths are not ones the client reads; the zone has no paths, as in the client");
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paths.clear();
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pathsRefused = true;
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}
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}
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}
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