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scaffold activity based components
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@@ -6,7 +6,7 @@
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#include "BitStream.h"
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#include "Entity.h"
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#include "Component.h"
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#include "BaseRacingControlComponent.h"
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#include "eReplicaComponentType.h"
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/**
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@@ -103,7 +103,7 @@ struct RacingPlayerInfo {
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/**
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* Component that's attached to a manager entity in each race zone that loads player vehicles, keep scores, etc.
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*/
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class RacingControlComponent : public Component {
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class RacingControlComponent : public BaseRacingControlComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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