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scaffold activity based components
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@@ -1,11 +1,15 @@
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#include "Component.h"
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#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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#include "ActivityComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class MinigameControlComponent : public Component {
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class MinigameControlComponent : public ActivityComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL;
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MinigameControlComponent(Entity* parent);
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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