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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
small updates to typs
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af1abe9e74
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@ -41,24 +41,23 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
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std::ostringstream leaderboard;
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Game::logger->Log("LeaderboardManager", "game is %i info type %i ", gameID, infoType);
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leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
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leaderboard << "\nResult.Count=1:1"; // number of results, always 1?
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if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key"
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leaderboard << "\nResult[0].RowCount=1:" << entries.size(); // number of rows
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leaderboard << "\nResult.Count=1:1"; // number of results, always 1
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if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries.
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leaderboard << "\nResult[0].RowCount=1:" << entries.size();
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int32_t rowNumber = 0;
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for (auto& entry : entries) {
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for (auto* data : entry) {
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Game::logger->Log("LeaderboardManager", "writing data %s", data->GetString().c_str());
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WriteLeaderboardRow(leaderboard, rowNumber, data);
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}
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rowNumber++;
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}
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Game::logger->Log("LeaderboardManager", "leaderboard is %s", leaderboard.str().c_str());
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// Serialize the thing to a BitStream
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uint32_t leaderboardSize = leaderboard.tellp();
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bitStream->Write<uint32_t>(leaderboardSize);
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// Doing this all in 1 call so there is no possbility of a dangling pointer.
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bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboard.tellp() * 2);
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bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
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if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
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bitStream->Write0();
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bitStream->Write0();
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@ -90,7 +89,7 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
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switch (leaderboardType) {
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case Type::ShootingGallery:
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entry.push_back(new LDFData<float>(u"HitPercentage", rows->getDouble("hitPercentage")));
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entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("hitPercentage") / 100.0f)));
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// HitPercentage:3 between 0 and 1
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("score")));
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// Score:1
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@ -144,7 +143,7 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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}
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}
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std::string Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
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const std::string Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
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std::string columns;
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switch (leaderboardType) {
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case Type::ShootingGallery:
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@ -178,7 +177,7 @@ std::string Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
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return columns;
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}
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std::string Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) {
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const std::string Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) {
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std::string columns;
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switch (leaderboardType) {
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case Type::ShootingGallery:
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@ -212,7 +211,7 @@ std::string Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) {
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return columns;
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}
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std::string Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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const std::string Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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std::string orderBase;
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switch (leaderboardType) {
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case Type::ShootingGallery:
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@ -297,8 +296,8 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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)
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)QUERY";
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std::string orderBase = GetOrdering(this->leaderboardType);
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std::string selectBase = GetColumns(this->leaderboardType);
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const std::string orderBase = GetOrdering(this->leaderboardType);
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const std::string selectBase = GetColumns(this->leaderboardType);
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constexpr uint16_t STRING_LENGTH = 1526;
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char lookupBuffer[STRING_LENGTH];
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@ -327,13 +326,12 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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}
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std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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Game::logger->Log("LeaderboardManager", "%s", baseRankingBuffer);
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if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// Create and execute the actual save here
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Game::logger->Log("LeaderboardManager", "query is %s", lookupBuffer);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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query->setInt(1, this->gameID);
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@ -20,8 +20,6 @@ typedef uint32_t GameID;
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class Leaderboard {
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public:
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using LeaderboardEntry = std::vector<LDFBaseData*>;
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using LeaderboardEntries = std::vector<LeaderboardEntry>;
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// Enums for leaderboards
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enum InfoType : uint32_t {
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@ -76,9 +74,9 @@ public:
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void Send(LWOOBJID targetID);
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// Helper functions to get the columns, ordering and insert format for a leaderboard
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static std::string GetColumns(Type leaderboardType);
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static std::string GetInsertFormat(Type leaderboardType);
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static std::string GetOrdering(Type leaderboardType);
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static const std::string GetColumns(Type leaderboardType);
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static const std::string GetInsertFormat(Type leaderboardType);
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static const std::string GetOrdering(Type leaderboardType);
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private:
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
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@ -89,6 +87,9 @@ private:
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// to send it to a client.
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void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
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using LeaderboardEntry = std::vector<LDFBaseData*>;
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using LeaderboardEntries = std::vector<LeaderboardEntry>;
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LeaderboardEntries entries;
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LWOOBJID relatedPlayer;
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GameID gameID;
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@ -98,7 +99,7 @@ private:
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};
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class LeaderboardManager : public Singleton<LeaderboardManager> {
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typedef std::map<GameID, Leaderboard::Type> LeaderboardCache;
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using LeaderboardCache = std::map<GameID, Leaderboard::Type>;
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public:
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void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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