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feat(ugc): how many triangles each model saved, on the UGC page
The UGC server stores a model's most detailed level's triangles before it removed the faces that can't be seen (ugc.triangle_count_before; migrations sqlite 75, mysql 92), from stats.json when it makes a model and, once, for the models made before. The UGC page's models list has a Saved column (the share and number of triangles removed, before/after in its tooltip), sortable by the share (sort=savings), and the gallery can sort by most triangles saved. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -428,7 +428,7 @@ public:
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void SetUgcIconSettings(const std::string_view target, const std::string_view params) override;
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void DeleteUgcIconSettings(const std::string_view target) override;
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void SetUgcModelProcessed(const LWOOBJID id, const eProcessState state, const uint32_t attempts, const std::string_view error, const bool bakeAo) override;
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void SetUgcModelStats(const LWOOBJID id, const uint32_t bricks, const uint32_t triangles) override;
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void SetUgcModelStats(const LWOOBJID id, const uint32_t bricks, const uint32_t triangles, const uint32_t trianglesBefore) override;
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void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override;
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std::optional<IUgc::FileChecksum> GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override;
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void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override;
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