feat(ugc): how many triangles each model saved, on the UGC page

The UGC server stores a model's most detailed level's triangles before it
removed the faces that can't be seen (ugc.triangle_count_before;
migrations sqlite 75, mysql 92), from stats.json when it makes a model
and, once, for the models made before. The UGC page's models list has a
Saved column (the share and number of triangles removed, before/after in
its tooltip), sortable by the share (sort=savings), and the gallery can
sort by most triangles saved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 21:36:20 -05:00
parent 1e60781566
commit f252c6ff26
18 changed files with 83 additions and 24 deletions

View File

@@ -198,7 +198,7 @@ namespace {
return { { "id", std::to_string(entry.id) }, { "characterId", std::to_string(entry.characterId) }, { "characterName", entry.characterName },
{ "accountId", entry.accountId }, { "accountName", entry.accountName }, { "state", IUgc::ProcessStateName(entry.state) }, { "attempts", entry.attempts },
{ "processedAt", entry.processedAt }, { "error", entry.error }, { "bakeAo", entry.bakeAo }, { "processAfter", entry.processAfter },
{ "detail", entry.detail }, { "bricks", entry.bricks }, { "triangles", entry.triangles }, { "processMs", entry.processMs }, { "processCpuMs", entry.processCpuMs }, { "processMemoryKb", entry.processMemoryKb }, { "modelName", entry.modelName } };
{ "detail", entry.detail }, { "bricks", entry.bricks }, { "triangles", entry.triangles }, { "processMs", entry.processMs }, { "processCpuMs", entry.processCpuMs }, { "processMemoryKb", entry.processMemoryKb }, { "modelName", entry.modelName }, { "trianglesBefore", entry.trianglesBefore } };
}
// Web thread: the cars and rockets grouped into assemblies (one per combination of modules), from every build.
@@ -271,7 +271,7 @@ namespace UgcRoutes {
"A page of player models (kind=model) or of car and rocket assemblies (kind=modular: one per combination of modules, however many builds use "
"it). Query: q= (\"state:\", \"kind:\"/\"type:\" (a build type, e.g. build6), \"owner:\", \"account:\", \"property:\", \"name:\", "
"\"lot:\"/\"module:\" (a LOT or a module's name), \"id:\", or plain text across names, owners and ids), state=, type=, sort=newest|oldest|owner|name|"
"bricks|triangles|slowest|made|cpu|memory (models) or newest|oldest|references|name (assemblies), reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, "
"bricks|triangles|slowest|made|cpu|memory|savings (models) or newest|oldest|references|name (assemblies), reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, "
"kinds, ugcPublicUrl, canManage}",
[](HTTPReply& reply, const HTTPContext& context) {
const bool modular = QueryValue(context.queryString, "kind") == "modular";
@@ -290,7 +290,7 @@ namespace UgcRoutes {
query.search = parsed.search;
query.state = parsed.state;
static const std::map<std::string, IUgcLookup::eSort> SORTS = { { "newest", IUgcLookup::eSort::NEWEST }, { "oldest", IUgcLookup::eSort::OLDEST },
{ "owner", IUgcLookup::eSort::OWNER }, { "name", IUgcLookup::eSort::NAME }, { "bricks", IUgcLookup::eSort::BRICKS }, { "triangles", IUgcLookup::eSort::TRIANGLES }, { "slowest", IUgcLookup::eSort::SLOWEST }, { "made", IUgcLookup::eSort::MADE }, { "cpu", IUgcLookup::eSort::CPU }, { "memory", IUgcLookup::eSort::MEMORY } };
{ "owner", IUgcLookup::eSort::OWNER }, { "name", IUgcLookup::eSort::NAME }, { "bricks", IUgcLookup::eSort::BRICKS }, { "triangles", IUgcLookup::eSort::TRIANGLES }, { "slowest", IUgcLookup::eSort::SLOWEST }, { "made", IUgcLookup::eSort::MADE }, { "cpu", IUgcLookup::eSort::CPU }, { "memory", IUgcLookup::eSort::MEMORY }, { "savings", IUgcLookup::eSort::SAVINGS } };
if (const auto it = SORTS.find(sortText); it != SORTS.end()) query.sort = it->second;
query.reverse = reverse;
query.offset = page * size;