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https://github.com/DarkflameUniverse/DarkflameServer.git
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WIP: basic server, no features
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@@ -103,6 +103,11 @@ class TestSQLDatabase : public GameDatabase {
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
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void DeleteUgcBuild(const LWOOBJID bigId) override {};
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uint32_t GetAccountCount() override { return 0; };
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void RecordFailedAttempt(const uint32_t accountId) override {};
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void ClearFailedAttempts(const uint32_t accountId) override {};
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void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) override {};
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bool IsLockedOut(const uint32_t accountId) override { return false; };
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uint8_t GetFailedAttempts(const uint32_t accountId) override { return 0; };
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bool IsNameInUse(const std::string_view name) override { return false; };
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std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
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