WIP: basic server, no features

This commit is contained in:
Aaron Kimbrell
2026-01-25 22:33:51 -06:00
parent c723ce2588
commit f1847d1f20
67 changed files with 7655 additions and 37 deletions

View File

@@ -0,0 +1,58 @@
#include "WSRoutes.h"
#include "ServerState.h"
#include "Web.h"
#include "json.hpp"
#include "Game.h"
#include "Database.h"
#include "Logger.h"
void RegisterWSRoutes() {
// Register WebSocket subscriptions for real-time updates
Game::web.RegisterWSSubscription("dashboard_update");
Game::web.RegisterWSSubscription("server_status");
Game::web.RegisterWSSubscription("player_joined");
Game::web.RegisterWSSubscription("player_left");
// dashboard_update: Broadcasts complete dashboard data every 2 seconds
// Other subscriptions can be triggered by events from the master server
}
void BroadcastDashboardUpdate() {
std::lock_guard<std::mutex> lock(ServerState::g_StatusMutex);
nlohmann::json data = {
{"auth", {
{"online", ServerState::g_AuthStatus.online},
{"players", ServerState::g_AuthStatus.players},
{"version", ServerState::g_AuthStatus.version}
}},
{"chat", {
{"online", ServerState::g_ChatStatus.online},
{"players", ServerState::g_ChatStatus.players}
}},
{"worlds", nlohmann::json::array()}
};
for (const auto& world : ServerState::g_WorldInstances) {
data["worlds"].push_back({
{"mapID", world.mapID},
{"instanceID", world.instanceID},
{"cloneID", world.cloneID},
{"players", world.players},
{"isPrivate", world.isPrivate}
});
}
// Add statistics
try {
const uint32_t accountCount = Database::Get()->GetAccountCount();
data["stats"]["onlinePlayers"] = 0; // TODO: Get from server communication
data["stats"]["totalAccounts"] = accountCount;
data["stats"]["totalCharacters"] = 0; // TODO: Add GetCharacterCount to database interface
} catch (const std::exception& ex) {
LOG_DEBUG("Error getting stats: %s", ex.what());
}
// Broadcast to all connected WebSocket clients subscribed to "dashboard_update"
Game::web.SendWSMessage("dashboard_update", data);
}