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	fix players using non-car skills in a race
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		@@ -25,6 +25,7 @@
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#include "LeaderboardManager.h"
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#include "dZoneManager.h"
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#include "CDActivitiesTable.h"
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#include "eStateChangeType.h"
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#include <ctime>
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#ifndef M_PI
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@@ -77,6 +78,9 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
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	m_LoadedPlayers++;
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	// not live accurate to stun the player but prevents them from using skills during the race that are not meant to be used.
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	GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true, true);
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	LOG("Loading player %i",
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		m_LoadedPlayers);
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	m_LobbyPlayers.push_back(player->GetObjectID());
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