feat(master): login stamps travel through master and back

The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and
come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it
performs itself, with its own time: got the request
(WORLD_PACKET_RECEIVED, zone), the world is still starting and the request
waits (IM_LOGIN_QUEUED, instance), answered with a world
(WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in
the login response.

Server to server wire change (message IDs unchanged): both messages end
with a Stamps list (u32 16 * count + 4, then the stamps); it is empty
(4 bytes) when a world server asks for a transfer. Touched:
- MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take
  and write the stamps (default empty)
- MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them
  in the PendingInstanceRequest (new stamps member, InstanceManager.h)
- InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back
- ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a
  RequestZoneTransfer overload takes stamps and a callback that gets them
- AuthPackets LoginRequest::Handle uses that overload

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 18:57:36 -05:00
parent 34f43c3fef
commit efa08ac1d0
10 changed files with 101 additions and 21 deletions

View File

@@ -7,6 +7,7 @@
// RakNet
#include "RakNetTypes.h"
#include "Stamps.h"
class dServer;
@@ -21,7 +22,9 @@ private:
static ZoneInstanceManager* m_Address; //!< The singleton instance
using TransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t)>;
std::map<uint64_t, TransferCallback> requests; //!< The zone transfer requests
// Also gets the login stamps that came back with the response (see Stamps.h)
using StampedTransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t, Stamps)>;
std::map<uint64_t, StampedTransferCallback> requests; //!< The zone transfer requests
uint64_t currentRequestID; //!< The current request ID
public:
@@ -45,6 +48,9 @@ public:
*/
void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback);
//! Requests a zone transfer for a login: the stamps travel to master, which adds its own, and come back to the callback
void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback);
//! Handles a zone transfer response
/*!
\param requestID The request ID