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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat(master): login stamps travel through master and back
The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it performs itself, with its own time: got the request (WORLD_PACKET_RECEIVED, zone), the world is still starting and the request waits (IM_LOGIN_QUEUED, instance), answered with a world (WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in the login response. Server to server wire change (message IDs unchanged): both messages end with a Stamps list (u32 16 * count + 4, then the stamps); it is empty (4 bytes) when a world server asks for a transfer. Touched: - MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take and write the stamps (default empty) - MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them in the PendingInstanceRequest (new stamps member, InstanceManager.h) - InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back - ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a RequestZoneTransfer overload takes stamps and a callback that gets them - AuthPackets LoginRequest::Handle uses that overload Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,6 +7,7 @@
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// RakNet
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#include "RakNetTypes.h"
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#include "Stamps.h"
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class dServer;
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@@ -21,7 +22,9 @@ private:
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static ZoneInstanceManager* m_Address; //!< The singleton instance
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using TransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t)>;
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std::map<uint64_t, TransferCallback> requests; //!< The zone transfer requests
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// Also gets the login stamps that came back with the response (see Stamps.h)
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using StampedTransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t, Stamps)>;
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std::map<uint64_t, StampedTransferCallback> requests; //!< The zone transfer requests
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uint64_t currentRequestID; //!< The current request ID
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public:
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@@ -45,6 +48,9 @@ public:
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*/
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void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback);
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//! Requests a zone transfer for a login: the stamps travel to master, which adds its own, and come back to the callback
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void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback);
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//! Handles a zone transfer response
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/*!
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\param requestID The request ID
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