mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
Merge pull request #3 from jgkawell/pr-improvements
Dockerized improvements
This commit is contained in:
commit
ef7dd0f069
@ -5,4 +5,12 @@ BUILD_THREADS=1
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# Updates NET_VERSION in CMakeVariables.txt
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BUILD_VERSION=171022
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# make sure this is a long random string
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# grab a "SHA 256-bit Key" from here: https://keygen.io/
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ACCOUNT_MANAGER_SECRET=
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# Should be the externally facing IP of your server host
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EXTERNAL_IP=localhost
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# Database values
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MARIADB_USER=darkflame
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MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
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MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
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MARIADB_DATABASE=darkflame
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1
.gitignore
vendored
1
.gitignore
vendored
@ -1,6 +1,7 @@
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temp/
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cmake-build-debug/
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RelWithDebInfo/
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docker/configs
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# Third party libraries
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thirdparty/mysql/
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|
@ -95,7 +95,7 @@ if (__include_backtrace__ AND __compile_backtrace__)
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link_directories(${backtrace_SOURCE_DIR}/.libs/)
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include_directories(${backtrace_SOURCE_DIR})
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endif(__include_backtrace__ AND __compile_backtrace__)
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endif(__include_backtrace__)
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endif()
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endif(UNIX)
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22
Docker.md
22
Docker.md
@ -1,22 +1,26 @@
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# Run the Darkflame Server inside Docker
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### What you need
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## What you need
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- Docker (Docker Desktop or on Linux normal Docker)
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- Docker-Compose (Included in Docker Desktop)
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- LEGO® Universe Client
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### Run server inside Docker
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## Run server inside Docker
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1. Copy `.env.example` and save it as `.env` inside the root directory of this repository
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2. Edit the `.env` file and add your path to your LEGO® Universe Client after `CLIENT_PATH=`
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3. Add some random long string after `ACCOUNT_MANAGER_SECRET=` in the `.env` file
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4. (Optional) You can decrease the build time if you change number behind `BUILD_THREADS=` in the `.env` file. You should change it to the number of threads your system have.
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5. Run `docker compose up -d --build` or `docker-compose up -d --build` and wait for it to complete
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6. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker-compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
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3. Update other values in the `.env` file as need (be sure to update passwords!)
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4. Run `docker-compose up --build setup`
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5. Run `docker-compose up -d database`
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6. Run `docker-compose up --build -d account-manager brickbuildfix`
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7. Run `docker-compose build darkflame`
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8. Run `docker-compose exec darkflame /app/MasterServer -a` and setup your admin account
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9. Run `docker-compose up -d darkflame`
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10. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker-compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
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11. You're ready to connect your client!
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### Disable brickbuildfix
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## Disable brickbuildfix
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If you don't need the http server running on port 80 do this:
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@ -30,4 +34,4 @@ services:
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- donotstart
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```
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4. Now run `docker compose up -d --build` or `docker-compose up -d --build`
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3. Now run `docker compose up -d --build` or `docker-compose up -d --build`
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@ -1222,19 +1222,13 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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}
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void Entity::Update(const float deltaTime) {
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int timerSize = m_Timers.size();
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for (int i = 0; i < timerSize; i++) {
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for (int i = 0; i < m_Timers.size(); i++) {
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m_Timers[i]->Update(deltaTime);
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if (m_Timers[i]->GetTime() <= 0) {
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const auto timerName = m_Timers[i]->GetName();
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do { //sometimes, due to a race condition, m_Timers.erase doesn't actually erase, repeat until it does
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if (m_Timers[i]->GetName() != timerName) {
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break;
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}
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delete m_Timers[i];
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m_Timers.erase(m_Timers.begin() + i);
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} while (m_Timers.size() == timerSize); //timer size indicates whether it's actually successfully been erased or not
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnTimerDone(this, timerName);
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@ -157,10 +157,16 @@ int main(int argc, char** argv) {
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auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'");
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auto* result = masterLookupStatement->executeQuery();
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auto master_server_ip = config.GetValue("master_ip");
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if (master_server_ip == "") {
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master_server_ip = Game::server->GetIP();
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}
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//If we found a server, update it's IP and port to the current one.
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if (result->next()) {
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auto* updateStatement = Database::CreatePreppedStmt("UPDATE `servers` SET `ip` = ?, `port` = ? WHERE `id` = ?");
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updateStatement->setString(1, Game::server->GetIP());
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updateStatement->setString(1, master_server_ip);
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updateStatement->setInt(2, Game::server->GetPort());
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updateStatement->setInt(3, result->getInt("id"));
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updateStatement->execute();
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@ -169,7 +175,7 @@ int main(int argc, char** argv) {
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else {
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//If we didn't find a server, create one.
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auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
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insertStatement->setString(1, Game::server->GetIP());
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insertStatement->setString(1, master_server_ip);
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insertStatement->setInt(2, Game::server->GetPort());
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insertStatement->execute();
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delete insertStatement;
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@ -1,93 +0,0 @@
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#include "AgShipShake.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "Game.h"
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void AgShipShake::OnStartup(Entity* self) {
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EntityInfo info{};
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info.pos = { -418, 585, -30 };
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info.lot = 33;
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info.spawnerID = self->GetObjectID();
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auto* ref = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(ref);
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self->SetVar(u"ShakeObject", ref->GetObjectID());
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self->AddTimer("ShipShakeIdle", 1.0f);
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self->SetVar(u"RandomTime", 10);
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}
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void AgShipShake::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "ShipShakeExplode") {
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DoShake(self, true);
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}
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else if (timerName == "ShipShakeIdle") {
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DoShake(self, false);
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}
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}
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void AgShipShake::DoShake(Entity* self, bool explodeIdle) {
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if (!explodeIdle) {
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auto* ref = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
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const auto randomTime = self->GetVar<int>(u"RandomTime");
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auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
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if (time < randomTime / 2) {
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time += randomTime / 2;
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}
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self->AddTimer("ShipShakeIdle", static_cast<float>(time));
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if (ref)
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
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auto* debrisObject = GetEntityInGroup(DebrisFX);
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if (debrisObject)
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GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
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auto* shipFxObject = GetEntityInGroup(ShipFX);
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if (shipFxObject) {
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std::string effectType = "shipboom" + std::to_string(randomFx);
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GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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}
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self->AddTimer("ShipShakeExplode", 5.0f);
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auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
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if (shipFxObject2)
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GameMessages::SendPlayAnimation(shipFxObject2, u"explosion");
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}
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else {
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auto* shipFxObject = GetEntityInGroup(ShipFX);
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auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
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if (shipFxObject)
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GameMessages::SendPlayAnimation(shipFxObject, u"idle");
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if (shipFxObject2)
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GameMessages::SendPlayAnimation(shipFxObject2, u"idle");
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}
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}
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Entity* AgShipShake::GetEntityInGroup(const std::string& group) {
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auto entities = EntityManager::Instance()->GetEntitiesInGroup(group);
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Entity* en = nullptr;
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for (auto entity : entities) {
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if (entity) {
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en = entity;
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break;
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}
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}
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return en;
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}
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@ -1,18 +0,0 @@
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#pragma once
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#include "CppScripts.h"
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class AgShipShake : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnTimerDone(Entity* self, std::string timerName);
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void DoShake(Entity* self, bool explodeIdle);
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std::string DebrisFX = "DebrisFX";
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std::string ShipFX = "ShipFX";
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std::string ShipFX2 = "ShipFX2";
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std::u16string FXName = u"camshake-bridge";
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private:
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Entity* GetEntityInGroup(const std::string& group);
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};
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@ -1,6 +1,7 @@
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#include "AgSpaceStuff.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "Game.h"
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@ -16,6 +17,11 @@ void AgSpaceStuff::OnStartup(Entity* self) {
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auto* ref = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(ref);
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self->SetVar(u"ShakeObject", ref->GetObjectID());
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self->AddTimer("ShipShakeIdle", 1.0f);
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self->SetVar(u"RandomTime", 10);
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}
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void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
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@ -32,4 +38,72 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendPlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
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self->AddTimer("FloaterScale", randTime);
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}
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else if (timerName == "ShipShakeExplode") {
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DoShake(self, true);
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}
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else if (timerName == "ShipShakeIdle") {
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DoShake(self, false);
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}
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}
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void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
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if (!explodeIdle) {
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auto* ref = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
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const auto randomTime = self->GetVar<int>(u"RandomTime");
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auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
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if (time < randomTime / 2) {
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time += randomTime / 2;
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}
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||||
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||||
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
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||||
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if (ref)
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
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||||
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||||
auto* debrisObject = GetEntityInGroup(DebrisFX);
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if (debrisObject)
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GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
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|
||||
auto* shipFxObject = GetEntityInGroup(ShipFX);
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if (shipFxObject) {
|
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std::string effectType = "shipboom" + std::to_string(randomFx);
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GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
}
|
||||
|
||||
self->AddTimer("ShipShakeExplode", 5.0f);
|
||||
|
||||
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
|
||||
if (shipFxObject2)
|
||||
GameMessages::SendPlayAnimation(shipFxObject2, u"explosion");
|
||||
}
|
||||
else {
|
||||
auto* shipFxObject = GetEntityInGroup(ShipFX);
|
||||
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
|
||||
|
||||
if (shipFxObject)
|
||||
GameMessages::SendPlayAnimation(shipFxObject, u"idle");
|
||||
|
||||
if (shipFxObject2)
|
||||
GameMessages::SendPlayAnimation(shipFxObject2, u"idle");
|
||||
}
|
||||
}
|
||||
|
||||
Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
|
||||
auto entities = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||||
Entity* en = nullptr;
|
||||
|
||||
for (auto entity : entities) {
|
||||
if (entity) {
|
||||
en = entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return en;
|
||||
}
|
||||
|
@ -5,4 +5,14 @@ class AgSpaceStuff : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self);
|
||||
void OnTimerDone(Entity* self, std::string timerName);
|
||||
void DoShake(Entity* self, bool explodeIdle);
|
||||
|
||||
std::string DebrisFX = "DebrisFX";
|
||||
std::string ShipFX = "ShipFX";
|
||||
std::string ShipFX2 = "ShipFX2";
|
||||
std::u16string FXName = u"camshake-bridge";
|
||||
|
||||
private:
|
||||
Entity* GetEntityInGroup(const std::string& group);
|
||||
};
|
||||
|
||||
|
@ -15,7 +15,6 @@
|
||||
//VE / AG scripts:
|
||||
#include "AgShipPlayerDeathTrigger.h"
|
||||
#include "AgShipPlayerShockServer.h"
|
||||
#include "AgShipShake.h"
|
||||
#include "AgSpaceStuff.h"
|
||||
#include "AgImagSmashable.h"
|
||||
#include "NpcNpSpacemanBob.h"
|
||||
@ -291,9 +290,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new AgShipPlayerDeathTrigger();
|
||||
else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua")
|
||||
script = new NpcNpSpacemanBob();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua")
|
||||
script = new AgShipShake();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua")
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login
|
||||
script = new AgSpaceStuff();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua")
|
||||
script = new AgShipPlayerShockServer();
|
||||
|
@ -1,9 +1,26 @@
|
||||
version: "3"
|
||||
|
||||
services:
|
||||
setup:
|
||||
container_name: DarkflameSetup
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./docker/setup.Dockerfile
|
||||
environment:
|
||||
- DATABASE=${MARIADB_DATABASE:-darkflame}
|
||||
- DATABASE_HOST=database
|
||||
- DATABASE_USER=${MARIADB_USER:-darkflame}
|
||||
- DATABASE_PASSWORD=${MARIADB_PASSWORD:-darkflame}
|
||||
- EXTERNAL_IP=${EXTERNAL_IP:-darkflame}
|
||||
volumes:
|
||||
- ${CLIENT_PATH:?err}:/client
|
||||
- shared_configs:/docker/
|
||||
|
||||
database:
|
||||
container_name: DarkflameDatabase
|
||||
image: mariadb:10.6
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./docker/database.Dockerfile
|
||||
environment:
|
||||
- MARIADB_USER=${MARIADB_USER:-darkflame}
|
||||
- MARIADB_PASSWORD=${MARIADB_PASSWORD:-darkflame}
|
||||
@ -11,12 +28,14 @@ services:
|
||||
- MARIADB_DATABASE=${MARIADB_DATABASE:-darkflame}
|
||||
volumes:
|
||||
- database:/var/lib/mysql
|
||||
- ./migrations/dlu:/docker-entrypoint-initdb.d
|
||||
networks:
|
||||
- darkflame
|
||||
# You can expose these so that DB management tools can connect (WARNING: INSECURE)
|
||||
# ports:
|
||||
# - 3306:3306
|
||||
|
||||
darkflame:
|
||||
container_name: DarkFlameServer
|
||||
container_name: DarkflameServer
|
||||
networks:
|
||||
- darkflame
|
||||
build:
|
||||
@ -25,13 +44,9 @@ services:
|
||||
args:
|
||||
- BUILD_THREADS=${BUILD_THREADS:-1}
|
||||
- BUILD_VERSION=${BUILD_VERSION:-171022}
|
||||
environment:
|
||||
- DATABASE=${MARIADB_DATABASE:-darkflame}
|
||||
- DATABASE_HOST=database
|
||||
- DATABASE_USER=${MARIADB_USER:-darkflame}
|
||||
- DATABASE_PASSWORD=${MARIADB_PASSWORD:-darkflame}
|
||||
volumes:
|
||||
- ${CLIENT_PATH:?err}:/client
|
||||
- shared_configs:/shared_configs
|
||||
depends_on:
|
||||
- database
|
||||
ports:
|
||||
@ -41,7 +56,7 @@ services:
|
||||
- "3000-3300:3000-3300/udp"
|
||||
|
||||
brickbuildfix:
|
||||
container_name: DarkFlameBrickBuildFix
|
||||
container_name: DarkflameBrickBuildFix
|
||||
networks:
|
||||
- darkflame
|
||||
build:
|
||||
@ -57,7 +72,7 @@ services:
|
||||
start_period: 40s
|
||||
|
||||
account-manager:
|
||||
container_name: DarkFlameAccountManager
|
||||
container_name: DarkflameAccountManager
|
||||
networks:
|
||||
- darkflame
|
||||
build:
|
||||
@ -85,3 +100,4 @@ networks:
|
||||
|
||||
volumes:
|
||||
database:
|
||||
shared_configs:
|
||||
|
@ -43,7 +43,7 @@ FROM gcc:11 as runtime
|
||||
|
||||
RUN --mount=type=cache,id=runtime-apt-cache,target=/var/cache/apt \
|
||||
apt update && \
|
||||
apt install mariadb-client python3 sudo sqlite3 -yqq --no-install-recommends && \
|
||||
apt install sudo -yqq --no-install-recommends && \
|
||||
apt remove -y libmysqlcppconn7v5 libmysqlcppconn-dev && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
@ -51,14 +51,9 @@ WORKDIR /app
|
||||
|
||||
COPY --from=build /build/build /app
|
||||
|
||||
COPY --from=build /build/migrations /app/migrations
|
||||
|
||||
RUN mkdir /app/logs
|
||||
RUN mkdir -p /build/build && ln -s /app/_deps /build/build/_deps
|
||||
|
||||
ADD docker/*.py /app/utils/
|
||||
|
||||
COPY docker/start_server.sh /start_server.sh
|
||||
|
||||
RUN chmod +x /start_server.sh
|
||||
|
||||
CMD [ "/start_server.sh" ]
|
3
docker/database.Dockerfile
Normal file
3
docker/database.Dockerfile
Normal file
@ -0,0 +1,3 @@
|
||||
FROM mariadb:10.6
|
||||
|
||||
COPY ./migrations/dlu /docker-entrypoint-initdb.d
|
14
docker/setup.Dockerfile
Normal file
14
docker/setup.Dockerfile
Normal file
@ -0,0 +1,14 @@
|
||||
FROM python:3.10.0-slim-buster as prep
|
||||
|
||||
RUN apt update && apt install unzip sqlite3
|
||||
|
||||
WORKDIR /setup
|
||||
|
||||
# copy needed files from repo
|
||||
COPY resources/ resources/
|
||||
COPY migrations/cdserver/ migrations/cdserver
|
||||
ADD docker/*.py utils/
|
||||
|
||||
COPY docker/setup.sh /setup.sh
|
||||
|
||||
CMD [ "/setup.sh" ]
|
85
docker/setup.sh
Executable file
85
docker/setup.sh
Executable file
@ -0,0 +1,85 @@
|
||||
#!/bin/bash
|
||||
|
||||
function update_ini() {
|
||||
FILE="/docker/configs/$1"
|
||||
KEY=$2
|
||||
NEW_VALUE=$3
|
||||
sed -i "/^$KEY=/s/=.*/=$NEW_VALUE/" $FILE
|
||||
}
|
||||
|
||||
function update_database_ini_values_for() {
|
||||
INI_FILE=$1
|
||||
|
||||
update_ini $INI_FILE mysql_host $DATABASE_HOST
|
||||
update_ini $INI_FILE mysql_database $DATABASE
|
||||
update_ini $INI_FILE mysql_username $DATABASE_USER
|
||||
update_ini $INI_FILE mysql_password $DATABASE_PASSWORD
|
||||
if [[ "$INI_FILE" != "worldconfig.ini" ]]; then
|
||||
update_ini $INI_FILE external_ip $EXTERNAL_IP
|
||||
fi
|
||||
}
|
||||
|
||||
function update_ini_values() {
|
||||
echo "Copying and updating config files"
|
||||
|
||||
mkdir -p /docker/configs
|
||||
cp resources/masterconfig.ini /docker/configs/
|
||||
cp resources/authconfig.ini /docker/configs/
|
||||
cp resources/chatconfig.ini /docker/configs/
|
||||
cp resources/worldconfig.ini /docker/configs/
|
||||
|
||||
update_ini worldconfig.ini chat_server_port $CHAT_SERVER_PORT
|
||||
update_ini worldconfig.ini max_clients $MAX_CLIENTS
|
||||
|
||||
# always use the internal docker hostname
|
||||
update_ini masterconfig.ini master_ip "darkflame"
|
||||
|
||||
update_database_ini_values_for masterconfig.ini
|
||||
update_database_ini_values_for authconfig.ini
|
||||
update_database_ini_values_for chatconfig.ini
|
||||
update_database_ini_values_for worldconfig.ini
|
||||
}
|
||||
|
||||
function fdb_to_sqlite() {
|
||||
echo "Run fdb_to_sqlite"
|
||||
python3 utils/fdb_to_sqlite.py /client/client/res/cdclient.fdb --sqlite_path /client/client/res/CDServer.sqlite
|
||||
|
||||
(
|
||||
cd migrations/cdserver
|
||||
readarray -d '' entries < <(printf '%s\0' *.sql | sort -zV)
|
||||
for entry in "${entries[@]}"; do
|
||||
echo "Execute $entry"
|
||||
sqlite3 /client/client/res/CDServer.sqlite < $entry
|
||||
done
|
||||
)
|
||||
}
|
||||
|
||||
update_ini_values
|
||||
|
||||
if [[ ! -d "/client" ]]; then
|
||||
echo "Client not found."
|
||||
echo "Did you forget to mount the client into the \"/client\" directory?"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "/client/extracted" ]]; then
|
||||
echo "Start client resource extraction"
|
||||
|
||||
python3 utils/pkextractor.py /client/ /client/
|
||||
|
||||
touch /client/extracted
|
||||
else
|
||||
echo "Client already extracted. Skip this step..."
|
||||
echo "If you want to force a re-extract, just delete the file called \"extracted\" in the client directory"
|
||||
fi
|
||||
|
||||
if [[ ! -f "/client/migrated" ]]; then
|
||||
echo "Start client db migration"
|
||||
|
||||
fdb_to_sqlite
|
||||
|
||||
touch /client/migrated
|
||||
else
|
||||
echo "Client db already migrated. Skip this step..."
|
||||
echo "If you want to force a re-migrate, just delete the file called \"migrated\" in the client directory"
|
||||
fi
|
124
docker/start_server.sh
Normal file → Executable file
124
docker/start_server.sh
Normal file → Executable file
@ -1,71 +1,14 @@
|
||||
#!/bin/bash
|
||||
|
||||
function set_defaults() {
|
||||
DATABASE_PORT=${DATABASE_PORT:-3306}
|
||||
DATABASE=${DATABASE:-darkflame}
|
||||
|
||||
if [[ -z $DATABASE_PASSWORD ]]; then
|
||||
USE_DATABASE_PASSWORD="No"
|
||||
else
|
||||
USE_DATABASE_PASSWORD="Yes"
|
||||
fi
|
||||
|
||||
CHAT_SERVER_PORT=${CHAT_SERVER_PORT:-2005}
|
||||
MAX_CLIENTS=${MAX_CLIENTS:-999}
|
||||
|
||||
echo "Start server with configuration:"
|
||||
echo "===== Database Config ========="
|
||||
echo "Database: $DATABASE"
|
||||
echo "Database host: $DATABASE_HOST"
|
||||
echo "Database port: $DATABASE_PORT"
|
||||
echo "Database user: $DATABASE_USER"
|
||||
echo "Database password set: $USE_DATABASE_PASSWORD"
|
||||
echo "===== Other settings =========="
|
||||
echo "Chat server port: $CHAT_SERVER_PORT"
|
||||
echo "Max clients: $MAX_CLIENTS"
|
||||
}
|
||||
|
||||
function check_sql_connection() {
|
||||
until echo '\q' | mysql -h"$DATABASE_HOST" -P"$DATABASE_PORT" -u"$DATABASE_USER" -p"$DATABASE_PASSWORD" $DATABASE; do
|
||||
>&2 echo "MySQL/MariaDB is unavailable - sleeping"
|
||||
sleep 1
|
||||
done
|
||||
}
|
||||
|
||||
function update_ini() {
|
||||
INI_FILE=$1
|
||||
KEY=$2
|
||||
NEW_VALUE=$3
|
||||
sed -i "/^$KEY=/s/=.*/=$NEW_VALUE/" $INI_FILE
|
||||
}
|
||||
|
||||
function update_database_ini_values_for() {
|
||||
INI_FILE=$1
|
||||
update_ini $INI_FILE mysql_host $DATABASE_HOST
|
||||
update_ini $INI_FILE mysql_database $DATABASE
|
||||
update_ini $INI_FILE mysql_username $DATABASE_USER
|
||||
update_ini $INI_FILE mysql_password $DATABASE_PASSWORD
|
||||
if [[ "$INI_FILE" != "worldconfig.ini" ]]; then
|
||||
update_ini $INI_FILE external_ip "darkflame"
|
||||
fi
|
||||
}
|
||||
|
||||
function update_ini_values() {
|
||||
update_ini worldconfig.ini chat_server_port $CHAT_SERVER_PORT
|
||||
update_ini worldconfig.ini max_clients $MAX_CLIENTS
|
||||
|
||||
update_database_ini_values_for masterconfig.ini
|
||||
update_database_ini_values_for authconfig.ini
|
||||
update_database_ini_values_for chatconfig.ini
|
||||
update_database_ini_values_for worldconfig.ini
|
||||
}
|
||||
|
||||
function symlink_client_files() {
|
||||
echo "Creating symlinks for client files"
|
||||
ln -s /client/client/res/macros/ /app/res/macros
|
||||
ln -s /client/client/res/BrickModels/ /app/res/BrickModels
|
||||
ln -s /client/client/res/chatplus_en_us.txt /app/res/chatplus_en_us.txt
|
||||
ln -s /client/client/res/names/ /app/res/names
|
||||
ln -s /client/client/res/CDServer.sqlite /app/res/CDServer.sqlite
|
||||
ln -s /client/client/locale/locale.xml /app/locale/locale.xml
|
||||
# need to iterate over entries in maps due to maps already being a directory with navmeshes/ in it
|
||||
(
|
||||
cd /client/client/res/maps
|
||||
readarray -d '' entries < <(printf '%s\0' * | sort -zV)
|
||||
@ -75,49 +18,32 @@ function symlink_client_files() {
|
||||
)
|
||||
}
|
||||
|
||||
function fdb_to_sqlite() {
|
||||
echo "Run fdb_to_sqlite"
|
||||
python3 /app/utils/fdb_to_sqlite.py /client/client/res/CDClient.fdb --sqlite_path /app/res/CDServer.sqlite
|
||||
|
||||
(
|
||||
cd /app/migrations/cdserver
|
||||
readarray -d '' entries < <(printf '%s\0' *.sql | sort -zV)
|
||||
for entry in "${entries[@]}"; do
|
||||
echo "Execute $entry"
|
||||
sqlite3 /app/res/CDServer.sqlite < $entry
|
||||
done
|
||||
)
|
||||
function symlink_config_files() {
|
||||
echo "Creating symlinks for config files"
|
||||
rm /app/*.ini
|
||||
ln -s /shared_configs/configs/authconfig.ini /app/authconfig.ini
|
||||
ln -s /shared_configs/configs/chatconfig.ini /app/chatconfig.ini
|
||||
ln -s /shared_configs/configs/masterconfig.ini /app/masterconfig.ini
|
||||
ln -s /shared_configs/configs/worldconfig.ini /app/worldconfig.ini
|
||||
}
|
||||
|
||||
set_defaults
|
||||
|
||||
check_sql_connection
|
||||
|
||||
update_ini_values
|
||||
|
||||
if [[ ! -d "/client" ]]; then
|
||||
echo "Client not found."
|
||||
echo "Did you forgot to mount the client into the \"/client\" directory?"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "/client/extracted" ]]; then
|
||||
echo "Start client resource extraction"
|
||||
|
||||
python3 /app/utils/pkextractor.py /client/ /client/
|
||||
|
||||
touch /client/extracted
|
||||
else
|
||||
echo "Client already extracted. Skip this step"
|
||||
echo "If you want to force re-extract, just delete the file called \"extracted\" in the client directory"
|
||||
fi
|
||||
|
||||
if [[ ! -f "/app/initialized" ]]; then
|
||||
# setup symlinks for volume files
|
||||
symlink_client_files
|
||||
symlink_config_files
|
||||
# do not run symlinks more than once
|
||||
touch /app/initialized
|
||||
else
|
||||
echo "Server already initialized"
|
||||
fi
|
||||
|
||||
fdb_to_sqlite
|
||||
|
||||
echo "Start MasterServer"
|
||||
# check to make sure the setup has completed
|
||||
while [ ! -f "/client/extracted" ] || [ ! -f "/client/migrated" ]; do
|
||||
echo "Client setup not finished. Waiting for setup container to complete..."
|
||||
sleep 5
|
||||
done
|
||||
|
||||
# start the server
|
||||
echo "Starting MasterServer"
|
||||
./MasterServer
|
||||
|
||||
tail -f /dev/null
|
@ -7,6 +7,9 @@ mysql_password=
|
||||
# The public facing IP address. Can be 'localhost' for locally hosted servers
|
||||
external_ip=localhost
|
||||
|
||||
# The internal ip of the master server
|
||||
master_ip=localhost
|
||||
|
||||
# Port number
|
||||
port=2000
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user