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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -23,9 +23,9 @@ void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
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// Progress racing smashable missions
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if (missionComponent == nullptr) return;
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missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::SMASHABLES);
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missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::SMASHABLES));
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// Progress missions that ask us to smash a specific smashable.
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missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE);
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missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast<LWOOBJID>(eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE));
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}
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}
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}
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