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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -171,7 +171,7 @@ void SGCannon::SuperChargeTimerFunc(Entity* self) {
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void SGCannon::SpawnWaveTimerFunc(Entity* self) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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self->SetVar<bool>(WaveStatusVariable, true);
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const auto wave = (int32_t)self->GetVar<uint32_t>(ThisWaveVariable);
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const auto wave = static_cast<int32_t>(self->GetVar<uint32_t>(ThisWaveVariable));
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if (wave != 0 && self->GetVar<bool>(SuperChargePausedVariable)) {
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StartChargedCannon(self, self->GetVar<uint32_t>(CurrentSuperChargedTimeVariable));
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@@ -187,7 +187,7 @@ void SGCannon::SpawnWaveTimerFunc(Entity* self) {
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LOG("Current wave spawn: %i/%i", wave, m_Waves.size());
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// All waves completed
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const auto timeLimit = (float_t)self->GetVar<uint32_t>(TimeLimitVariable);
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const auto timeLimit = static_cast<float_t>(self->GetVar<uint32_t>(TimeLimitVariable));
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if (wave >= m_Waves.size()) {
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ActivityTimerStart(self, GameOverTimer, timeLimit, timeLimit);
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} else {
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@@ -262,7 +262,7 @@ void SGCannon::GameOverTimerFunc(Entity* self) {
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void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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LOG_DEBUG("time name %s %s", name.c_str(), name.substr(7).c_str());
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const auto spawnNumber = (uint32_t)std::stoi(name.substr(7));
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const auto spawnNumber = static_cast<uint32_t>(std::stoi(name.substr(7)));
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const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
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LOG_DEBUG("size %i, %i", activeSpawns.size(), spawnNumber);
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if (activeSpawns.size() <= spawnNumber) {
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@@ -518,7 +518,7 @@ void SGCannon::SpawnObject(Entity* self, const SGEnemy& toSpawn, bool spawnNow)
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}
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void SGCannon::RecordPlayerScore(Entity* self) {
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const auto totalScore = self->GetVar<uint32_t>(TotalScoreVariable);
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const auto totalScore = self->GetVar<int32_t>(TotalScoreVariable);
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const auto currentWave = self->GetVar<uint32_t>(ThisWaveVariable);
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if (currentWave > 0) {
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@@ -555,7 +555,7 @@ void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationN
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}
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void SGCannon::PauseChargeCannon(Entity* self) {
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const auto time = std::max((uint32_t)std::ceil(ActivityTimerGetCurrentTime(self, SuperChargeTimer)), (uint32_t)1);
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const auto time = std::max(static_cast<uint32_t>(std::ceil(ActivityTimerGetCurrentTime(self, SuperChargeTimer))), static_cast<uint32_t>(1));
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self->SetVar<bool>(SuperChargePausedVariable, true);
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self->SetVar<uint32_t>(CurrentSuperChargedTimeVariable, time);
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@@ -587,17 +587,17 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, self->GetVar<uint32_t>(TotalScoreVariable), self->GetObjectID(), "performact_score");
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, self->GetVar<int32_t>(TotalScoreVariable), self->GetObjectID(), "performact_score");
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, self->GetVar<uint32_t>(MaxStreakVariable), self->GetObjectID(), "performact_streak");
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missionComponent->Progress(eMissionTaskType::ACTIVITY, m_CannonLot, 0, "", self->GetVar<uint32_t>(TotalScoreVariable));
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missionComponent->Progress(eMissionTaskType::ACTIVITY, m_CannonLot, 0, "", self->GetVar<int32_t>(TotalScoreVariable));
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}
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Loot::GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
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Loot::GiveActivityLoot(player, self, GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
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SaveScore(self, player->GetObjectID(),
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static_cast<float>(self->GetVar<uint32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
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static_cast<float>(self->GetVar<int32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
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StopActivity(self, player->GetObjectID(), self->GetVar<uint32_t>(TotalScoreVariable), self->GetVar<uint32_t>(MaxStreakVariable), percentage);
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StopActivity(self, player->GetObjectID(), self->GetVar<int32_t>(TotalScoreVariable), self->GetVar<uint32_t>(MaxStreakVariable), percentage);
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self->SetNetworkVar<bool>(AudioFinalWaveDoneVariable, true);
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// Give the player the model rewards they earned
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@@ -609,7 +609,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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}
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self->SetNetworkVar<std::u16string>(u"UI_Rewards",
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GeneralUtils::to_u16string(self->GetVar<uint32_t>(TotalScoreVariable)) + u"_0_0_0_0_0_0"
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GeneralUtils::to_u16string(self->GetVar<int32_t>(TotalScoreVariable)) + u"_0_0_0_0_0_0"
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);
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}
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@@ -634,7 +634,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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ActivityTimerStart(self, timerName, respawnTime, respawnTime);
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}
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int score = spawnInfo.score;
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int32_t score = spawnInfo.score;
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if (score > 0) {
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score += score * GetCurrentBonus(self);
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@@ -652,7 +652,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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auto lastSuperTotal = self->GetVar<uint32_t>(u"LastSuperTotal");
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auto scScore = self->GetVar<uint32_t>(TotalScoreVariable) - lastSuperTotal;
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auto scScore = self->GetVar<int32_t>(TotalScoreVariable) - lastSuperTotal;
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LOG("LastSuperTotal: %i, scScore: %i, constants.chargedPoints: %i",
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lastSuperTotal, scScore, constants.chargedPoints
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@@ -661,7 +661,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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if (!self->GetVar<bool>(SuperChargeActiveVariable) && scScore >= constants.chargedPoints && score >= 0) {
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StartChargedCannon(self);
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self->SetNetworkVar<float>(u"SuperChargeBar", 100.0f);
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self->SetVar<uint32_t>(u"LastSuperTotal", self->GetVar<uint32_t>(TotalScoreVariable));
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self->SetVar<uint32_t>(u"LastSuperTotal", self->GetVar<int32_t>(TotalScoreVariable));
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}
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UpdateStreak(self);
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@@ -673,13 +673,13 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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target->GetPosition()
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);
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auto newScore = (int)self->GetVar<uint32_t>(TotalScoreVariable) + score;
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auto newScore = self->GetVar<int32_t>(TotalScoreVariable) + score;
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if (newScore < 0) {
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newScore = 0;
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}
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self->SetVar<uint32_t>(TotalScoreVariable, newScore);
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self->SetVar<int32_t>(TotalScoreVariable, newScore);
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self->SetNetworkVar<uint32_t>(u"updateScore", newScore);
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@@ -1038,7 +1038,7 @@ void SGCannon::ResetVars(Entity* self) {
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self->SetVar<uint32_t>(LastSuperTotalVariable, 0);
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self->SetVar<LOT>(CurrentRewardVariable, LOT_NULL);
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self->SetVar<std::vector<LOT>>(RewardsVariable, {});
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self->SetVar<uint32_t>(TotalScoreVariable, 0);
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self->SetVar<int32_t>(TotalScoreVariable, 0);
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self->SetVar<uint32_t>(u"m_curStreak", 0);
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self->SetNetworkVar<float>(u"SuperChargeBar", 0);
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