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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -115,7 +115,7 @@ void BaseSurvivalServer::BasePlayerExit(Entity* self, Entity* player) {
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SetActivityValue(self, player->GetObjectID(), 1, 0);
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self->SetNetworkVar<uint32_t>(NumberOfPlayersVariable,
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std::min((uint32_t)0, self->GetNetworkVar<uint32_t>(NumberOfPlayersVariable) - 1));
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std::min(static_cast<uint32_t>(0), self->GetNetworkVar<uint32_t>(NumberOfPlayersVariable) - 1));
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}
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void BaseSurvivalServer::BaseFireEvent(Entity* self, Entity* sender, const std::string& args, int32_t param1, int32_t param2,
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@@ -370,7 +370,7 @@ void BaseSurvivalServer::GameOver(Entity* self) {
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for (const auto& survivalMission : missionsToUpdate) {
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auto* mission = missionComponent->GetMission(survivalMission.first);
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if (mission != nullptr && (uint32_t)time >= survivalMission.second
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if (mission != nullptr && static_cast<uint32_t>(time) >= survivalMission.second
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&& (mission->GetMissionState() == eMissionState::ACTIVE
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|| mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
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@@ -421,7 +421,7 @@ void BaseSurvivalServer::SpawnerReset(SpawnerNetworkCollection& spawnerNetworkCo
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}
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}
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state.totalSpawned = std::max((uint32_t)totalSpawned, state.totalSpawned);
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state.totalSpawned = std::max(static_cast<uint32_t>(totalSpawned), state.totalSpawned);
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}
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void BaseSurvivalServer::SpawnerUpdate(Entity* self, SpawnerNetworkCollection& spawnerNetworkCollection, uint32_t amount) {
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