chore: Eradicate C-style casts and further clean up some code (#1361)

* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
This commit is contained in:
jadebenn
2023-12-27 22:18:20 -06:00
committed by GitHub
parent 46ac039a3b
commit ef6f2f133e
68 changed files with 281 additions and 270 deletions

View File

@@ -115,7 +115,7 @@ void BaseSurvivalServer::BasePlayerExit(Entity* self, Entity* player) {
SetActivityValue(self, player->GetObjectID(), 1, 0);
self->SetNetworkVar<uint32_t>(NumberOfPlayersVariable,
std::min((uint32_t)0, self->GetNetworkVar<uint32_t>(NumberOfPlayersVariable) - 1));
std::min(static_cast<uint32_t>(0), self->GetNetworkVar<uint32_t>(NumberOfPlayersVariable) - 1));
}
void BaseSurvivalServer::BaseFireEvent(Entity* self, Entity* sender, const std::string& args, int32_t param1, int32_t param2,
@@ -370,7 +370,7 @@ void BaseSurvivalServer::GameOver(Entity* self) {
for (const auto& survivalMission : missionsToUpdate) {
auto* mission = missionComponent->GetMission(survivalMission.first);
if (mission != nullptr && (uint32_t)time >= survivalMission.second
if (mission != nullptr && static_cast<uint32_t>(time) >= survivalMission.second
&& (mission->GetMissionState() == eMissionState::ACTIVE
|| mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
@@ -421,7 +421,7 @@ void BaseSurvivalServer::SpawnerReset(SpawnerNetworkCollection& spawnerNetworkCo
}
}
state.totalSpawned = std::max((uint32_t)totalSpawned, state.totalSpawned);
state.totalSpawned = std::max(static_cast<uint32_t>(totalSpawned), state.totalSpawned);
}
void BaseSurvivalServer::SpawnerUpdate(Entity* self, SpawnerNetworkCollection& spawnerNetworkCollection, uint32_t amount) {