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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -4,7 +4,7 @@
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#include "Amf3.h"
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void NsLegoClubDoor::OnStartup(Entity* self) {
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self->SetVar(u"currentZone", (int32_t)Game::zoneManager->GetZoneID().GetMapID());
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self->SetVar(u"currentZone", static_cast<int32_t>(Game::zoneManager->GetZoneID().GetMapID()));
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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@@ -4,7 +4,7 @@
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#include "Amf3.h"
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void NsLupTeleport::OnStartup(Entity* self) {
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self->SetVar(u"currentZone", (int32_t)Game::zoneManager->GetZoneID().GetMapID());
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self->SetVar(u"currentZone", static_cast<int32_t>(Game::zoneManager->GetZoneID().GetMapID()));
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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@@ -437,7 +437,7 @@ std::vector<Wave> ZoneNsWaves::GetWaves() {
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}, {}, {},
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"Treasure_Camera",
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5.0f,
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(uint32_t)-1,
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static_cast<uint32_t>(-1),
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true,
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60,
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},
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