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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -99,7 +99,7 @@ void AmDrawBridge::MoveBridgeDown(Entity* self, Entity* bridge, bool down) {
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const auto travelTime = 2.0f;
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forwardVect = forwardVect * (float)((degrees / travelTime) * (3.14f / 180.0f));
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forwardVect = forwardVect * static_cast<float>((degrees / travelTime) * (3.14f / 180.0f));
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simplePhysicsComponent->SetAngularVelocity(forwardVect);
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