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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -52,7 +52,7 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
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time_t startTime = std::time(0) + 4; // Offset for starting timer
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data->values[1] = *(float*)&startTime;
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data->values[1] = *reinterpret_cast<float*>(&startTime);
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"FootRaceCancel") {
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@@ -81,9 +81,9 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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} else if (args == "course_finish") {
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time_t endTime = std::time(0);
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time_t finish = (endTime - *(time_t*)&data->values[1]);
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time_t finish = (endTime - *reinterpret_cast<time_t*>(&data->values[1]));
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data->values[2] = *(float*)&finish;
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data->values[2] = *reinterpret_cast<float*>(&finish);
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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