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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -251,7 +251,7 @@ bool Item::Consume() {
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auto skills = skillsTable->Query([=](const CDObjectSkills entry) {
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return entry.objectTemplate == static_cast<uint32_t>(lot);
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});
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});
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auto success = false;
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@@ -19,7 +19,7 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT skillSetWith2, skillSetWith3, skillSetWith4, skillSetWith5, skillSetWith6, itemIDs FROM ItemSets WHERE setID = ?;");
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query.bind(1, (int)id);
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query.bind(1, static_cast<int>(id));
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auto result = query.execQuery();
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