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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -17,21 +17,21 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<uint32_t>(cloneId); // clone id
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const auto& name = GeneralUtils::UTF8ToUTF16(Name);
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stream.Write(uint32_t(name.size()));
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stream.Write<uint32_t>(name.size());
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for (uint32_t i = 0; i < name.size(); ++i) {
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stream.Write(uint16_t(name[i]));
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stream.Write<uint16_t>(name[i]);
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}
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const auto& description = GeneralUtils::UTF8ToUTF16(Description);
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stream.Write(uint32_t(description.size()));
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stream.Write<uint32_t>(description.size());
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for (uint32_t i = 0; i < description.size(); ++i) {
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stream.Write(uint16_t(description[i]));
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stream.Write<uint16_t>(description[i]);
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}
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const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
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stream.Write(uint32_t(owner.size()));
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stream.Write<uint32_t>(owner.size());
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for (uint32_t i = 0; i < owner.size(); ++i) {
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stream.Write(uint16_t(owner[i]));
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stream.Write<uint16_t>(owner[i]);
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}
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stream.Write<LWOOBJID>(OwnerId);
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@@ -49,9 +49,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<uint32_t>(0);
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const auto& spawn = GeneralUtils::ASCIIToUTF16(SpawnName);
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stream.Write(uint32_t(spawn.size()));
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stream.Write<uint32_t>(spawn.size());
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for (uint32_t i = 0; i < spawn.size(); ++i) {
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stream.Write(uint16_t(spawn[i]));
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stream.Write<uint16_t>(spawn[i]);
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}
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stream.Write<uint32_t>(0); // String length
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@@ -71,9 +71,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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// Does this go here???
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// const auto& rejectionReasonConverted = GeneralUtils::UTF8ToUTF16(rejectionReason);
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// stream.Write(uint32_t(rejectionReasonConverted.size()));
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// stream.Write<uint32_t>(rejectionReasonConverted.size());
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// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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// stream.Write(uint16_t(rejectionReasonConverted[i]));
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// stream.Write<uint16_t>(rejectionReasonConverted[i]);
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// }
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stream.Write<uint32_t>(0);
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@@ -93,7 +93,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<char>(PrivacyOption);
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stream.Write(uint32_t(Paths.size()));
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stream.Write<uint32_t>(Paths.size());
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for (const auto& path : Paths) {
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stream.Write(path.x);
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