chore: Eradicate C-style casts and further clean up some code (#1361)

* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
This commit is contained in:
jadebenn
2023-12-27 22:18:20 -06:00
committed by GitHub
parent 46ac039a3b
commit ef6f2f133e
68 changed files with 281 additions and 270 deletions

View File

@@ -17,21 +17,21 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint32_t>(cloneId); // clone id
const auto& name = GeneralUtils::UTF8ToUTF16(Name);
stream.Write(uint32_t(name.size()));
stream.Write<uint32_t>(name.size());
for (uint32_t i = 0; i < name.size(); ++i) {
stream.Write(uint16_t(name[i]));
stream.Write<uint16_t>(name[i]);
}
const auto& description = GeneralUtils::UTF8ToUTF16(Description);
stream.Write(uint32_t(description.size()));
stream.Write<uint32_t>(description.size());
for (uint32_t i = 0; i < description.size(); ++i) {
stream.Write(uint16_t(description[i]));
stream.Write<uint16_t>(description[i]);
}
const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
stream.Write(uint32_t(owner.size()));
stream.Write<uint32_t>(owner.size());
for (uint32_t i = 0; i < owner.size(); ++i) {
stream.Write(uint16_t(owner[i]));
stream.Write<uint16_t>(owner[i]);
}
stream.Write<LWOOBJID>(OwnerId);
@@ -49,9 +49,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint32_t>(0);
const auto& spawn = GeneralUtils::ASCIIToUTF16(SpawnName);
stream.Write(uint32_t(spawn.size()));
stream.Write<uint32_t>(spawn.size());
for (uint32_t i = 0; i < spawn.size(); ++i) {
stream.Write(uint16_t(spawn[i]));
stream.Write<uint16_t>(spawn[i]);
}
stream.Write<uint32_t>(0); // String length
@@ -71,9 +71,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
// Does this go here???
// const auto& rejectionReasonConverted = GeneralUtils::UTF8ToUTF16(rejectionReason);
// stream.Write(uint32_t(rejectionReasonConverted.size()));
// stream.Write<uint32_t>(rejectionReasonConverted.size());
// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
// stream.Write(uint16_t(rejectionReasonConverted[i]));
// stream.Write<uint16_t>(rejectionReasonConverted[i]);
// }
stream.Write<uint32_t>(0);
@@ -93,7 +93,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<char>(PrivacyOption);
stream.Write(uint32_t(Paths.size()));
stream.Write<uint32_t>(Paths.size());
for (const auto& path : Paths) {
stream.Write(path.x);