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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -389,7 +389,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
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bitStream.Write(bReverse);
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bitStream.Write(bStopAtDesiredWaypoint);
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bitStream.Write(eCommand);
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bitStream.Write<int32_t>(static_cast<int32_t>(movementState));
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bitStream.Write(static_cast<int32_t>(movementState));
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bitStream.Write(eUnexpectedCommand);
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bitStream.Write(fIdleTimeElapsed);
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bitStream.Write(fMoveTimeElapsed);
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@@ -582,7 +582,7 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy
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bitStream.Write(missionID);
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bitStream.Write(taskMask);
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bitStream.Write((unsigned char)updates.size());
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bitStream.Write<unsigned char>(updates.size());
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for (uint32_t i = 0; i < updates.size(); ++i) {
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bitStream.Write(updates[i]);
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@@ -1950,7 +1950,7 @@ void GameMessages::SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID&
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bitStream.Write(buffer[i]);
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SEND_PACKET;
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PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", (char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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//PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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}
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// Property
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@@ -4916,7 +4916,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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mapId = Game::zoneManager->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
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}
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LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), (int)mapId, (int)cloneId);
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LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), static_cast<int>(mapId), static_cast<int>(cloneId));
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auto* character = player->GetCharacter();
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@@ -5282,7 +5282,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity)
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/*uint32_t deathTypeLength = deathType.size();
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inStream->Read(deathTypeLength);
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for (uint32_t k = 0; k < deathTypeLength; k++) {
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inStream->Read(static_cast<uint16_t>(deathType[k]));
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inStream->Read<uint16_t>(deathType[k]);
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}*/
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inStream->Read(directionRelative_AngleXZ);
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@@ -6070,7 +6070,7 @@ void GameMessages::HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Enti
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic((StatisticID)updateID, (uint64_t)std::max(updateValue, int64_t(0)));
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characterComponent->UpdatePlayerStatistic(static_cast<StatisticID>(updateID), static_cast<uint64_t>(std::max(updateValue, static_cast<int64_t>(0))));
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}
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}
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