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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -269,7 +269,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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auto* skill_component = entity->GetComponent<SkillComponent>();
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if (skill_component != nullptr) {
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auto* bs = new RakNet::BitStream((unsigned char*)message.sBitStream.c_str(), message.sBitStream.size(), false);
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auto* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(message.sBitStream.c_str())), message.sBitStream.size(), false);
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skill_component->SyncPlayerProjectile(message.i64LocalID, bs, message.i64TargetID);
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@@ -296,7 +296,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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bool success = false;
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if (behaviorId > 0) {
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RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
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RakNet::BitStream* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(startSkill.sBitStream.c_str())), startSkill.sBitStream.size(), false);
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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@@ -353,7 +353,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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if (usr != nullptr) {
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RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
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RakNet::BitStream* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(sync.sBitStream.c_str())), sync.sBitStream.size(), false);
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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