chore: Eradicate C-style casts and further clean up some code (#1361)

* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
This commit is contained in:
jadebenn
2023-12-27 22:18:20 -06:00
committed by GitHub
parent 46ac039a3b
commit ef6f2f133e
68 changed files with 281 additions and 270 deletions

View File

@@ -269,7 +269,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
auto* skill_component = entity->GetComponent<SkillComponent>();
if (skill_component != nullptr) {
auto* bs = new RakNet::BitStream((unsigned char*)message.sBitStream.c_str(), message.sBitStream.size(), false);
auto* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(message.sBitStream.c_str())), message.sBitStream.size(), false);
skill_component->SyncPlayerProjectile(message.i64LocalID, bs, message.i64TargetID);
@@ -296,7 +296,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
bool success = false;
if (behaviorId > 0) {
RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
RakNet::BitStream* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(startSkill.sBitStream.c_str())), startSkill.sBitStream.size(), false);
auto* skillComponent = entity->GetComponent<SkillComponent>();
@@ -353,7 +353,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}
if (usr != nullptr) {
RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
RakNet::BitStream* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(sync.sBitStream.c_str())), sync.sBitStream.size(), false);
auto* skillComponent = entity->GetComponent<SkillComponent>();

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@@ -389,7 +389,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
bitStream.Write(bReverse);
bitStream.Write(bStopAtDesiredWaypoint);
bitStream.Write(eCommand);
bitStream.Write<int32_t>(static_cast<int32_t>(movementState));
bitStream.Write(static_cast<int32_t>(movementState));
bitStream.Write(eUnexpectedCommand);
bitStream.Write(fIdleTimeElapsed);
bitStream.Write(fMoveTimeElapsed);
@@ -582,7 +582,7 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy
bitStream.Write(missionID);
bitStream.Write(taskMask);
bitStream.Write((unsigned char)updates.size());
bitStream.Write<unsigned char>(updates.size());
for (uint32_t i = 0; i < updates.size(); ++i) {
bitStream.Write(updates[i]);
@@ -1950,7 +1950,7 @@ void GameMessages::SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID&
bitStream.Write(buffer[i]);
SEND_PACKET;
PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", (char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
//PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
}
// Property
@@ -4916,7 +4916,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
mapId = Game::zoneManager->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
}
LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), (int)mapId, (int)cloneId);
LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), static_cast<int>(mapId), static_cast<int>(cloneId));
auto* character = player->GetCharacter();
@@ -5282,7 +5282,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity)
/*uint32_t deathTypeLength = deathType.size();
inStream->Read(deathTypeLength);
for (uint32_t k = 0; k < deathTypeLength; k++) {
inStream->Read(static_cast<uint16_t>(deathType[k]));
inStream->Read<uint16_t>(deathType[k]);
}*/
inStream->Read(directionRelative_AngleXZ);
@@ -6070,7 +6070,7 @@ void GameMessages::HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Enti
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic((StatisticID)updateID, (uint64_t)std::max(updateValue, int64_t(0)));
characterComponent->UpdatePlayerStatistic(static_cast<StatisticID>(updateID), static_cast<uint64_t>(std::max(updateValue, static_cast<int64_t>(0))));
}
}

View File

@@ -17,21 +17,21 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint32_t>(cloneId); // clone id
const auto& name = GeneralUtils::UTF8ToUTF16(Name);
stream.Write(uint32_t(name.size()));
stream.Write<uint32_t>(name.size());
for (uint32_t i = 0; i < name.size(); ++i) {
stream.Write(uint16_t(name[i]));
stream.Write<uint16_t>(name[i]);
}
const auto& description = GeneralUtils::UTF8ToUTF16(Description);
stream.Write(uint32_t(description.size()));
stream.Write<uint32_t>(description.size());
for (uint32_t i = 0; i < description.size(); ++i) {
stream.Write(uint16_t(description[i]));
stream.Write<uint16_t>(description[i]);
}
const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
stream.Write(uint32_t(owner.size()));
stream.Write<uint32_t>(owner.size());
for (uint32_t i = 0; i < owner.size(); ++i) {
stream.Write(uint16_t(owner[i]));
stream.Write<uint16_t>(owner[i]);
}
stream.Write<LWOOBJID>(OwnerId);
@@ -49,9 +49,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint32_t>(0);
const auto& spawn = GeneralUtils::ASCIIToUTF16(SpawnName);
stream.Write(uint32_t(spawn.size()));
stream.Write<uint32_t>(spawn.size());
for (uint32_t i = 0; i < spawn.size(); ++i) {
stream.Write(uint16_t(spawn[i]));
stream.Write<uint16_t>(spawn[i]);
}
stream.Write<uint32_t>(0); // String length
@@ -71,9 +71,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
// Does this go here???
// const auto& rejectionReasonConverted = GeneralUtils::UTF8ToUTF16(rejectionReason);
// stream.Write(uint32_t(rejectionReasonConverted.size()));
// stream.Write<uint32_t>(rejectionReasonConverted.size());
// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
// stream.Write(uint16_t(rejectionReasonConverted[i]));
// stream.Write<uint16_t>(rejectionReasonConverted[i]);
// }
stream.Write<uint32_t>(0);
@@ -93,7 +93,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<char>(PrivacyOption);
stream.Write(uint32_t(Paths.size()));
stream.Write<uint32_t>(Paths.size());
for (const auto& path : Paths) {
stream.Write(path.x);

View File

@@ -4,21 +4,21 @@ void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const {
stream.Write(CloneId);
const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
stream.Write(uint32_t(owner.size()));
stream.Write<uint32_t>(owner.size());
for (uint32_t i = 0; i < owner.size(); ++i) {
stream.Write(static_cast<uint16_t>(owner[i]));
stream.Write<uint16_t>(owner[i]);
}
const auto& name = GeneralUtils::UTF8ToUTF16(Name);
stream.Write(uint32_t(name.size()));
stream.Write<uint32_t>(name.size());
for (uint32_t i = 0; i < name.size(); ++i) {
stream.Write(static_cast<uint16_t>(name[i]));
stream.Write<uint16_t>(name[i]);
}
const auto& description = GeneralUtils::UTF8ToUTF16(Description);
stream.Write(uint32_t(description.size()));
stream.Write<uint32_t>(description.size());
for (uint32_t i = 0; i < description.size(); ++i) {
stream.Write(static_cast<uint16_t>(description[i]));
stream.Write<uint16_t>(description[i]);
}
stream.Write(Reputation);