mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 10:14:06 +00:00
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -269,7 +269,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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auto* skill_component = entity->GetComponent<SkillComponent>();
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if (skill_component != nullptr) {
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auto* bs = new RakNet::BitStream((unsigned char*)message.sBitStream.c_str(), message.sBitStream.size(), false);
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auto* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(message.sBitStream.c_str())), message.sBitStream.size(), false);
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skill_component->SyncPlayerProjectile(message.i64LocalID, bs, message.i64TargetID);
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@@ -296,7 +296,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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bool success = false;
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if (behaviorId > 0) {
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RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
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RakNet::BitStream* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(startSkill.sBitStream.c_str())), startSkill.sBitStream.size(), false);
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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@@ -353,7 +353,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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if (usr != nullptr) {
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RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
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RakNet::BitStream* bs = new RakNet::BitStream(reinterpret_cast<unsigned char*>(const_cast<char*>(sync.sBitStream.c_str())), sync.sBitStream.size(), false);
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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@@ -389,7 +389,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
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bitStream.Write(bReverse);
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bitStream.Write(bStopAtDesiredWaypoint);
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bitStream.Write(eCommand);
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bitStream.Write<int32_t>(static_cast<int32_t>(movementState));
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bitStream.Write(static_cast<int32_t>(movementState));
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bitStream.Write(eUnexpectedCommand);
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bitStream.Write(fIdleTimeElapsed);
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bitStream.Write(fMoveTimeElapsed);
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@@ -582,7 +582,7 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy
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bitStream.Write(missionID);
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bitStream.Write(taskMask);
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bitStream.Write((unsigned char)updates.size());
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bitStream.Write<unsigned char>(updates.size());
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for (uint32_t i = 0; i < updates.size(); ++i) {
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bitStream.Write(updates[i]);
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@@ -1950,7 +1950,7 @@ void GameMessages::SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID&
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bitStream.Write(buffer[i]);
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SEND_PACKET;
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PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", (char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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//PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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}
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// Property
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@@ -4916,7 +4916,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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mapId = Game::zoneManager->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
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}
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LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), (int)mapId, (int)cloneId);
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LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), static_cast<int>(mapId), static_cast<int>(cloneId));
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auto* character = player->GetCharacter();
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@@ -5282,7 +5282,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity)
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/*uint32_t deathTypeLength = deathType.size();
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inStream->Read(deathTypeLength);
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for (uint32_t k = 0; k < deathTypeLength; k++) {
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inStream->Read(static_cast<uint16_t>(deathType[k]));
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inStream->Read<uint16_t>(deathType[k]);
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}*/
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inStream->Read(directionRelative_AngleXZ);
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@@ -6070,7 +6070,7 @@ void GameMessages::HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Enti
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic((StatisticID)updateID, (uint64_t)std::max(updateValue, int64_t(0)));
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characterComponent->UpdatePlayerStatistic(static_cast<StatisticID>(updateID), static_cast<uint64_t>(std::max(updateValue, static_cast<int64_t>(0))));
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}
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}
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@@ -17,21 +17,21 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<uint32_t>(cloneId); // clone id
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const auto& name = GeneralUtils::UTF8ToUTF16(Name);
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stream.Write(uint32_t(name.size()));
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stream.Write<uint32_t>(name.size());
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for (uint32_t i = 0; i < name.size(); ++i) {
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stream.Write(uint16_t(name[i]));
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stream.Write<uint16_t>(name[i]);
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}
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const auto& description = GeneralUtils::UTF8ToUTF16(Description);
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stream.Write(uint32_t(description.size()));
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stream.Write<uint32_t>(description.size());
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for (uint32_t i = 0; i < description.size(); ++i) {
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stream.Write(uint16_t(description[i]));
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stream.Write<uint16_t>(description[i]);
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}
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const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
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stream.Write(uint32_t(owner.size()));
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stream.Write<uint32_t>(owner.size());
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for (uint32_t i = 0; i < owner.size(); ++i) {
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stream.Write(uint16_t(owner[i]));
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stream.Write<uint16_t>(owner[i]);
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}
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stream.Write<LWOOBJID>(OwnerId);
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@@ -49,9 +49,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<uint32_t>(0);
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const auto& spawn = GeneralUtils::ASCIIToUTF16(SpawnName);
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stream.Write(uint32_t(spawn.size()));
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stream.Write<uint32_t>(spawn.size());
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for (uint32_t i = 0; i < spawn.size(); ++i) {
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stream.Write(uint16_t(spawn[i]));
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stream.Write<uint16_t>(spawn[i]);
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}
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stream.Write<uint32_t>(0); // String length
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@@ -71,9 +71,9 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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// Does this go here???
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// const auto& rejectionReasonConverted = GeneralUtils::UTF8ToUTF16(rejectionReason);
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// stream.Write(uint32_t(rejectionReasonConverted.size()));
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// stream.Write<uint32_t>(rejectionReasonConverted.size());
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// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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// stream.Write(uint16_t(rejectionReasonConverted[i]));
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// stream.Write<uint16_t>(rejectionReasonConverted[i]);
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// }
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stream.Write<uint32_t>(0);
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@@ -93,7 +93,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<char>(PrivacyOption);
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stream.Write(uint32_t(Paths.size()));
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stream.Write<uint32_t>(Paths.size());
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for (const auto& path : Paths) {
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stream.Write(path.x);
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@@ -4,21 +4,21 @@ void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const {
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stream.Write(CloneId);
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const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
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stream.Write(uint32_t(owner.size()));
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stream.Write<uint32_t>(owner.size());
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for (uint32_t i = 0; i < owner.size(); ++i) {
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stream.Write(static_cast<uint16_t>(owner[i]));
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stream.Write<uint16_t>(owner[i]);
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}
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const auto& name = GeneralUtils::UTF8ToUTF16(Name);
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stream.Write(uint32_t(name.size()));
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stream.Write<uint32_t>(name.size());
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for (uint32_t i = 0; i < name.size(); ++i) {
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stream.Write(static_cast<uint16_t>(name[i]));
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stream.Write<uint16_t>(name[i]);
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}
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const auto& description = GeneralUtils::UTF8ToUTF16(Description);
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stream.Write(uint32_t(description.size()));
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stream.Write<uint32_t>(description.size());
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for (uint32_t i = 0; i < description.size(); ++i) {
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stream.Write(static_cast<uint16_t>(description[i]));
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stream.Write<uint16_t>(description[i]);
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}
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stream.Write(Reputation);
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