chore: Eradicate C-style casts and further clean up some code (#1361)

* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
This commit is contained in:
jadebenn
2023-12-27 22:18:20 -06:00
committed by GitHub
parent 46ac039a3b
commit ef6f2f133e
68 changed files with 281 additions and 270 deletions

View File

@@ -401,18 +401,18 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::COMPETED_IN_RACE); // Progress task for competing in a race
missionComponent->Progress(eMissionTaskType::RACING, data->smashedTimes, (LWOOBJID)eRacingTaskParam::SAFE_DRIVER); // Finish a race without being smashed.
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::COMPETED_IN_RACE)); // Progress task for competing in a race
missionComponent->Progress(eMissionTaskType::RACING, data->smashedTimes, static_cast<LWOOBJID>(eRacingTaskParam::SAFE_DRIVER)); // Finish a race without being smashed.
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
if (m_SoloRacing || m_LoadedPlayers > 2) {
missionComponent->Progress(eMissionTaskType::RACING, data->finished, (LWOOBJID)eRacingTaskParam::FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
missionComponent->Progress(eMissionTaskType::RACING, data->finished, static_cast<LWOOBJID>(eRacingTaskParam::FINISH_WITH_PLACEMENT)); // Finish in 1st place on a race
if (data->finished == 1) {
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::WIN_RACE_IN_WORLD); // Finished first place in specific world.
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS)); // Finish in 1st place on multiple tracks.
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::WIN_RACE_IN_WORLD)); // Finished first place in specific world.
}
if (data->finished == m_LoadedPlayers) {
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::LAST_PLACE_FINISH)); // Finished first place in specific world.
}
}
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
@@ -439,7 +439,7 @@ void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream, bool bIs
// BEGIN Scripted Activity
outBitStream->Write1();
outBitStream->Write(static_cast<uint32_t>(m_RacingPlayers.size()));
outBitStream->Write<uint32_t>(m_RacingPlayers.size());
for (const auto& player : m_RacingPlayers) {
outBitStream->Write(player.playerID);
@@ -461,7 +461,7 @@ void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream, bool bIs
// END Scripted Activity
outBitStream->Write1();
outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size()));
outBitStream->Write<uint16_t>(m_RacingPlayers.size());
outBitStream->Write(!m_AllPlayersReady);
if (!m_AllPlayersReady) {
@@ -495,7 +495,7 @@ void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream, bool bIs
outBitStream->Write(bIsInitialUpdate);
if (bIsInitialUpdate) {
outBitStream->Write(m_RemainingLaps);
outBitStream->Write(static_cast<uint16_t>(m_PathName.size()));
outBitStream->Write<uint16_t>(m_PathName.size());
for (const auto character : m_PathName) {
outBitStream->Write(character);
}
@@ -794,7 +794,7 @@ void RacingControlComponent::Update(float deltaTime) {
const auto& position = waypoint.position;
if (std::abs((int)respawnIndex - (int)player.respawnIndex) > 10 &&
if (std::abs(static_cast<int>(respawnIndex) - static_cast<int>(player.respawnIndex)) > 10 &&
player.respawnIndex != path->pathWaypoints.size() - 1) {
++respawnIndex;
@@ -848,7 +848,7 @@ void RacingControlComponent::Update(float deltaTime) {
if (missionComponent != nullptr) {
// Progress lap time tasks
missionComponent->Progress(eMissionTaskType::RACING, (lapTime) * 1000, (LWOOBJID)eRacingTaskParam::LAP_TIME);
missionComponent->Progress(eMissionTaskType::RACING, (lapTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
if (player.lap == 3) {
m_Finished++;
@@ -864,7 +864,7 @@ void RacingControlComponent::Update(float deltaTime) {
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
// Entire race time
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, (LWOOBJID)eRacingTaskParam::TOTAL_TRACK_TIME);
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {