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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -154,7 +154,7 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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outBitStream->Write(m_fMaxArmor);
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outBitStream->Write(m_fMaxImagination);
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outBitStream->Write(uint32_t(m_FactionIDs.size()));
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outBitStream->Write<uint32_t>(m_FactionIDs.size());
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for (size_t i = 0; i < m_FactionIDs.size(); ++i) {
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outBitStream->Write(m_FactionIDs[i]);
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}
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@@ -380,7 +380,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT enemyList FROM Factions WHERE faction = ?;");
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query.bind(1, (int)factionID);
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query.bind(1, static_cast<int>(factionID));
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auto result = query.execQuery();
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