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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -40,7 +40,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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//Grab the aggro information from BaseCombatAI:
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auto componentQuery = CDClientDatabase::CreatePreppedStmt(
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"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
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componentQuery.bind(1, (int)id);
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componentQuery.bind(1, static_cast<int>(id));
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auto componentResult = componentQuery.execQuery();
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@@ -77,7 +77,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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*/
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auto skillQuery = CDClientDatabase::CreatePreppedStmt(
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"SELECT skillID, cooldown, behaviorID FROM SkillBehavior WHERE skillID IN (SELECT skillID FROM ObjectSkills WHERE objectTemplate = ?);");
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skillQuery.bind(1, (int)parent->GetLOT());
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skillQuery.bind(1, static_cast<int>(parent->GetLOT()));
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auto result = skillQuery.execQuery();
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@@ -523,7 +523,7 @@ bool BaseCombatAIComponent::IsMech() {
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void BaseCombatAIComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_DirtyStateOrTarget || bIsInitialUpdate);
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if (m_DirtyStateOrTarget || bIsInitialUpdate) {
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outBitStream->Write(uint32_t(m_State));
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outBitStream->Write(m_State);
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outBitStream->Write(m_Target);
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m_DirtyStateOrTarget = false;
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}
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