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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -368,11 +368,11 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
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if (!type.empty()) {
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typeQuery.bind(1, typeString.c_str());
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typeQuery.bind(2, (int)effectId);
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typeQuery.bind(2, static_cast<int>(effectId));
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result = typeQuery.execQuery();
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} else {
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idQuery.bind(1, (int)effectId);
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idQuery.bind(1, static_cast<int>(effectId));
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result = idQuery.execQuery();
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}
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