chore: Eradicate C-style casts and further clean up some code (#1361)

* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
This commit is contained in:
jadebenn
2023-12-27 22:18:20 -06:00
committed by GitHub
parent 46ac039a3b
commit ef6f2f133e
68 changed files with 281 additions and 270 deletions

View File

@@ -368,11 +368,11 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
if (!type.empty()) {
typeQuery.bind(1, typeString.c_str());
typeQuery.bind(2, (int)effectId);
typeQuery.bind(2, static_cast<int>(effectId));
result = typeQuery.execQuery();
} else {
idQuery.bind(1, (int)effectId);
idQuery.bind(1, static_cast<int>(effectId));
result = idQuery.execQuery();
}