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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -354,7 +354,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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if (!deleteTeam) {
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bitStream.Write(team->lootFlag);
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bitStream.Write(static_cast<char>(team->memberIDs.size()));
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bitStream.Write<char>(team->memberIDs.size());
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for (const auto memberID : team->memberIDs) {
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bitStream.Write(memberID);
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}
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