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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -66,7 +66,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)player->friends.size());
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bitStream.Write<uint16_t>(player->friends.size());
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for (auto& data : player->friends) {
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data.Serialize(bitStream);
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@@ -705,7 +705,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
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bitStream.Write(ucLootFlag);
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bitStream.Write(ucNumOfOtherPlayers);
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bitStream.Write(ucResponseCode);
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bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
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bitStream.Write<uint32_t>(wsLeaderName.size());
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for (const auto character : wsLeaderName) {
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bitStream.Write(character);
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}
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@@ -730,7 +730,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
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bitStream.Write(ucLootFlag);
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bitStream.Write(ucNumOfOtherPlayers);
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bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
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bitStream.Write<uint32_t>(wsLeaderName.size());
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for (const auto character : wsLeaderName) {
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bitStream.Write(character);
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}
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@@ -771,7 +771,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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bitStream.Write(bLocal);
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bitStream.Write(bNoLootOnDeath);
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bitStream.Write(i64PlayerID);
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bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
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bitStream.Write<uint32_t>(wsPlayerName.size());
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for (const auto character : wsPlayerName) {
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bitStream.Write(character);
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}
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@@ -802,7 +802,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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bitStream.Write(bLocal);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64PlayerID);
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bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
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bitStream.Write<uint32_t>(wsPlayerName.size());
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for (const auto character : wsPlayerName) {
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bitStream.Write(character);
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}
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