interrupt rotations and save interrupt count across resets

This commit is contained in:
David Markowitz
2026-09-30 19:23:23 -07:00
parent c10828a905
commit ee5d39b79e
4 changed files with 17 additions and 1 deletions

View File

@@ -14,10 +14,12 @@ target_include_directories(dGameMessages PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages" # direct ControlBehaviors.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
"${PROJECT_SOURCE_DIR}/dGame/d"
)
target_precompile_headers(dGameMessages REUSE_FROM dGameBase)