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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-07 11:14:11 +00:00
Fix Model Component Serialization (#655)
* Fix model component serialization * Update ModelComponent.h
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@@ -360,20 +360,17 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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if (newEntity != nullptr) {
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EntityManager::Instance()->ConstructEntity(newEntity);
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//Make sure the propMgmt doesn't delete our model after the server dies
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//Trying to do this after the entity is constructed. Shouldn't really change anything but
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//There was an issue with builds not appearing since it was placed above ConstructEntity.
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// Make sure the propMgmt doesn't delete our model after the server dies
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// Trying to do this after the entity is constructed. Shouldn't really change anything but
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// There was an issue with builds not appearing since it was placed above ConstructEntity.
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PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), spawnerID);
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}
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item->SetCount(item->GetCount() - 1);
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//item->UnEquip();
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return;
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}
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item->SetCount(item->GetCount() - 1);
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//item->UnEquip();
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auto* node = new SpawnerNode();
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@@ -402,6 +399,17 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
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auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", id);
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auto modelType = new LDFData<int>(u"modelType", 2);
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auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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info.nodes[0]->config.push_back(componentWhitelist);
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info.nodes[0]->config.push_back(ldfModelBehavior);
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info.nodes[0]->config.push_back(modelType);
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info.nodes[0]->config.push_back(propertyObjectID);
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info.nodes[0]->config.push_back(userModelID);
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auto* model = spawner->Spawn();
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models.insert_or_assign(model->GetObjectID(), spawnerId);
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@@ -412,8 +420,6 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
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//item->SetCount(item->GetCount() - 1);
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EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
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});
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// Progress place model missions
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@@ -669,6 +675,18 @@ void PropertyManagementComponent::Load()
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settings.push_back(modelType);
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settings.push_back(propertyObjectID);
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settings.push_back(userModelID);
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} else {
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auto modelType = new LDFData<int>(u"modelType", 2);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", id);
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auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
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auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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settings.push_back(componentWhitelist);
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settings.push_back(ldfModelBehavior);
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settings.push_back(modelType);
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settings.push_back(propertyObjectID);
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settings.push_back(userModelID);
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}
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node->config = settings;
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@@ -680,21 +698,6 @@ void PropertyManagementComponent::Load()
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auto* model = spawner->Spawn();
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models.insert_or_assign(model->GetObjectID(), spawnerId);
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/*
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EntityInfo info;
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info.lot = lot;
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info.pos = position;
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info.rot = rotation;
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info.settings = settings;
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info.spawnerID = id;
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auto* model = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(model);
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models.insert_or_assign(model->GetObjectID(), id);
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*/
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}
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delete lookup;
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