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Fix Model Component Serialization (#655)
* Fix model component serialization * Update ModelComponent.h
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@@ -282,7 +282,7 @@ public:
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* Sets the faction ID of this entity, overriding all previously set entries
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* @param factionID the faction ID to set
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*/
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void SetFaction(int32_t factionID);
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void SetFaction(int32_t factionID, bool ignoreChecks = false);
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/**
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* Returns whether or not the provided entity is an enemy of this entity
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