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Fix Model Component Serialization (#655)
* Fix model component serialization * Update ModelComponent.h
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@@ -387,6 +387,7 @@ enum eReplicaComponentType : int32_t {
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COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
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COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
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COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
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COMPONENT_TYPE_MODEL = 42, //!< The Model Component
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COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
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COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
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COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
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@@ -411,8 +412,6 @@ enum eReplicaComponentType : int32_t {
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COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
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COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
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COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
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COMPONENT_TYPE_MODEL = 5398484 //look man idk
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};
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enum class UseItemResponse : uint32_t {
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