Fix Model Component Serialization (#655)

* Fix model component serialization

* Update ModelComponent.h
This commit is contained in:
David Markowitz
2022-07-19 14:51:35 -07:00
committed by GitHub
parent 3dfe363a6b
commit ed5ced0bed
7 changed files with 120 additions and 111 deletions

View File

@@ -387,6 +387,7 @@ enum eReplicaComponentType : int32_t {
COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
COMPONENT_TYPE_MODEL = 42, //!< The Model Component
COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
@@ -411,8 +412,6 @@ enum eReplicaComponentType : int32_t {
COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
COMPONENT_TYPE_MODEL = 5398484 //look man idk
};
enum class UseItemResponse : uint32_t {