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Add file for u aronwk
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@@ -53,7 +53,7 @@ struct MovementAIInfo {
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/**
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* Component that handles the movement settings of an entity. Not to be confused with the BaseCombatAI component that
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* actually handles attackig and following enemy entities.
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* actually handles attacking and following enemy entities.
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*/
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class MovementAIComponent : public Component {
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public:
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@@ -194,6 +194,8 @@ public:
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void ReversePath();
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void HandleWaypointArrived();
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void SetupPath(const std::string& pathname);
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/**
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* Stops the current movement and moves the entity to a certain point. Will continue until it's close enough,
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