mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Use better naming
- Remove use of Base. It is implied if you inherit that the class inherited from is a Base. - Fix compilation errors from said change.
This commit is contained in:
@@ -73,7 +73,7 @@
|
||||
#include "RenderComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "RacingControlComponent.h"
|
||||
#include "VehicleRacingControlComponent.h"
|
||||
#include "RailActivatorComponent.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
|
||||
@@ -3889,11 +3889,9 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity*
|
||||
scriptedActivityComponent->HandleMessageBoxResponse(userEntity, GeneralUtils::UTF16ToWTF8(identifier));
|
||||
}
|
||||
|
||||
auto* racingControlComponent = entity->GetComponent<RacingControlComponent>();
|
||||
auto* vehicleRacingControlComponent = entity->GetComponent<VehicleRacingControlComponent>();
|
||||
|
||||
if (racingControlComponent != nullptr) {
|
||||
racingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
|
||||
}
|
||||
if (vehicleRacingControlComponent) vehicleRacingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
|
||||
|
||||
for (auto* shootingGallery : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
|
||||
shootingGallery->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
|
||||
@@ -4137,13 +4135,11 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
|
||||
return;
|
||||
}
|
||||
|
||||
auto* racingControlComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<RacingControlComponent>();
|
||||
auto* vehicleRacingControlComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<VehicleRacingControlComponent>();
|
||||
|
||||
if (racingControlComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!vehicleRacingControlComponent) return;
|
||||
|
||||
racingControlComponent->OnRacingClientReady(player);
|
||||
vehicleRacingControlComponent->OnRacingClientReady(player);
|
||||
}
|
||||
|
||||
|
||||
@@ -4187,23 +4183,20 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
|
||||
|
||||
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
|
||||
|
||||
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
|
||||
auto* vehicleRacingControlComponent = zoneController->GetComponent<VehicleRacingControlComponent>();
|
||||
|
||||
Game::logger->Log("HandleRequestDie", "Got die request: %i", entity->GetLOT());
|
||||
|
||||
if (racingControlComponent != nullptr) {
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
if (!vehicleRacingControlComponent) return;
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
|
||||
if (possessableComponent != nullptr) {
|
||||
entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessableComponent) {
|
||||
entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
racingControlComponent->OnRequestDie(entity);
|
||||
if (!entity) return;
|
||||
}
|
||||
|
||||
vehicleRacingControlComponent->OnRequestDie(entity);
|
||||
}
|
||||
|
||||
|
||||
@@ -4230,13 +4223,11 @@ void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStre
|
||||
|
||||
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
|
||||
|
||||
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
|
||||
auto* vehicleRacingControlComponent = zoneController->GetComponent<VehicleRacingControlComponent>();
|
||||
|
||||
Game::logger->Log("HandleRacingPlayerInfoResetFinished", "Got finished: %i", entity->GetLOT());
|
||||
|
||||
if (racingControlComponent != nullptr) {
|
||||
racingControlComponent->OnRacingPlayerInfoResetFinished(player);
|
||||
}
|
||||
if (vehicleRacingControlComponent) vehicleRacingControlComponent->OnRacingPlayerInfoResetFinished(player);
|
||||
}
|
||||
|
||||
void GameMessages::SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr) {
|
||||
|
Reference in New Issue
Block a user