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fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650)
* remove complex queries and move logic to dDatabase remove unused code Use correct id fix arrows use correct parameter fix queries Update Property.cpp remove unused header remove extra include * fix tests * Update dGame/dComponents/PropertyEntranceComponent.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> * Update dGame/User.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> --------- Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
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@@ -4,6 +4,8 @@
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#include <cstdint>
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#include <optional>
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enum ePropertySortType : int32_t;
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class IProperty {
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public:
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struct Info {
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@@ -18,11 +20,33 @@ public:
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uint32_t lastUpdatedTime{};
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uint32_t claimedTime{};
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uint32_t reputation{};
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float performanceCost{};
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};
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struct PropertyLookup {
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uint32_t mapId{};
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std::string searchString;
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ePropertySortType sortChoice{};
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uint32_t playerId{};
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uint32_t numResults{};
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uint32_t startIndex{};
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uint32_t playerSort{};
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};
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struct PropertyEntranceResult {
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int32_t totalEntriesMatchingQuery{};
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// The entries that match the query. This should only contain up to 12 entries.
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std::vector<IProperty::Info> entries;
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};
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// Get the property info for the given property id.
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virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
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// Get the properties for the given property lookup params.
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// This is expected to return a result set of up to 12 properties
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// so as not to transfer too much data at once.
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virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;
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// Update the property moderation info for the given property id.
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virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;
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