holy mother of const

Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file

idk how I feel about this one
This commit is contained in:
EmosewaMC
2023-06-09 01:04:42 -07:00
parent d11e2db887
commit ec00f5fd9d
28 changed files with 334 additions and 336 deletions

View File

@@ -123,7 +123,7 @@ void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
EntityManager::Instance()->SerializeEntity(child);
child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID()));
child->AddToGroups("targets_" + std::to_string(self->GetObjectID()));
}
void NtCombatChallengeServer::ResetGame(Entity* self) {

View File

@@ -51,7 +51,7 @@ void EnemySpiderSpawner::OnTimerDone(Entity* self, std::string timerName) {
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
if (newEntity) {
EntityManager::Instance()->ConstructEntity(newEntity);
newEntity->GetGroups().push_back("BabySpider");
newEntity->AddToGroups("BabySpider");
/*
auto movementAi = newEntity->GetComponent<MovementAIComponent>();