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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'upstream/main' into PetFixes
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@@ -6375,3 +6375,58 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
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SEND_PACKET;
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}
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namespace GameMessages {
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void GameMsg::Send(const SystemAddress& sysAddr) const {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(target); // Who this message will be sent to on the (a) client
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bitStream.Write(msgId); // the ID of this message
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Serialize(bitStream); // write the message data
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// Send to everyone if someone sent unassigned system address, or to one specific client.
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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SEND_PACKET_BROADCAST;
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} else {
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SEND_PACKET;
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}
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}
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void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(doOrDie);
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bitStream.Write(noRepeat);
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bitStream.Write(noRevive);
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bitStream.Write(isPropertyTooltip);
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bitStream.Write(show);
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bitStream.Write(translate);
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bitStream.Write(time);
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bitStream.Write<int32_t>(id.size());
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bitStream.Write(id);
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std::string toWrite;
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for (const auto* item : localizeParams) {
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toWrite += item->GetString() + "\n";
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}
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if (!toWrite.empty()) toWrite.pop_back();
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bitStream.Write<int32_t>(toWrite.size());
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bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
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if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
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bitStream.Write<int32_t>(imageName.size());
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bitStream.Write(imageName);
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bitStream.Write<int32_t>(text.size());
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bitStream.Write(text);
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}
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void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(itemLOT);
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bitStream.Write(itemToUse);
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bitStream.Write(itemType);
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bitStream.Write(playerId);
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bitStream.Write(targetPosition.x);
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bitStream.Write(targetPosition.y);
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bitStream.Write(targetPosition.z);
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}
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}
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@@ -11,6 +11,7 @@
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#include "eCyclingMode.h"
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#include "eLootSourceType.h"
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#include "Brick.h"
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#include "MessageType/Game.h"
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class AMFBaseValue;
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class Entity;
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@@ -20,6 +21,7 @@ class User;
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class Leaderboard;
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class PropertySelectQueryProperty;
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class TradeItem;
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class LDFBaseData;
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enum class eAnimationFlags : uint32_t;
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@@ -48,6 +50,15 @@ enum class eCameraTargetCyclingMode : int32_t {
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};
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namespace GameMessages {
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struct GameMsg {
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GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
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virtual ~GameMsg() = default;
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void Send(const SystemAddress& sysAddr) const;
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virtual void Serialize(RakNet::BitStream& bitStream) const {}
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MessageType::Game msgId;
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LWOOBJID target{ LWOOBJID_EMPTY };
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};
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class PropertyDataMessage;
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
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@@ -700,6 +711,32 @@ namespace GameMessages {
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// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
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void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
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struct DisplayTooltip : public GameMsg {
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DisplayTooltip() : GameMsg(MessageType::Game::DISPLAY_TOOLTIP) {}
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bool doOrDie{};
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bool noRepeat{};
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bool noRevive{};
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bool isPropertyTooltip{};
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bool show{};
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bool translate{};
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int32_t time{};
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std::u16string id{};
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std::vector<LDFBaseData*> localizeParams{};
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std::u16string imageName{};
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std::u16string text{};
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void Serialize(RakNet::BitStream& bitStream) const override;
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};
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struct UseItemOnClient : public GameMsg {
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UseItemOnClient() : GameMsg(MessageType::Game::USE_ITEM_ON_CLIENT) {}
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LWOOBJID playerId{};
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LWOOBJID itemToUse{};
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uint32_t itemType{};
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LOT itemLOT{};
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NiPoint3 targetPosition{};
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void Serialize(RakNet::BitStream& bitStream) const override;
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};
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};
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#endif // GAMEMESSAGES_H
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