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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add Aarch64 support (#231)
* added mariadb-connector-cpp submodule * raknet aarch64 support * fix compile errors * mariadb connector swap (in progress) * update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors * update types with missing aarch64 check * corrected adding extra flag to properly compile mariadbconn in CMakeLists * updated readme with arm builds section * fix build failure if test folder does not exist * Remove mysql connector from all builds, add mariadbconnector to windows build * readd Linux check for backtrace lib to CMakeLists.txt * Separate system specific mariadbconncpp extra compile flags * Copy dlls to exes directory once built * fetch prebuilt binaries on windows so that ClangCL can be used * Delay load dll so that plugin directory is set correctly * Fixed typo in glibcxx compile flag * whitespacing, spaces -> tabs * Updated README.md, included instructions to update * Updated README.md added libssl-dev requirement and removed mysql connector references from macOS builds section * apple compile fixes for zlib and shared library name * add windows arm64 checks to raknet * remove extra . in shared library location * Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple * Fix copy paths for single config generators and non windows * change plugin folder location, another single config generator fix * GENERATOR_IS_MULTI_CONFIG is a property not a variable * Fixed a few errors after merge * Fix plugin directory path, force windows to look at the right folder * fixed directory name for make_directory command * Update README.md Updated MacOS, Windows build instructions. * set INSTALL_PLUGINDIR so that the right directory is used * Support for relative rpath for docker build * added mariadb-connector-cpp submodule * raknet aarch64 support * fix compile errors * mariadb connector swap (in progress) * update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors * update types with missing aarch64 check * corrected adding extra flag to properly compile mariadbconn in CMakeLists * updated readme with arm builds section * fix build failure if test folder does not exist * Remove mysql connector from all builds, add mariadbconnector to windows build * readd Linux check for backtrace lib to CMakeLists.txt * Separate system specific mariadbconncpp extra compile flags * Copy dlls to exes directory once built * fetch prebuilt binaries on windows so that ClangCL can be used * Delay load dll so that plugin directory is set correctly * Fixed typo in glibcxx compile flag * whitespacing, spaces -> tabs * Updated README.md, included instructions to update * Updated README.md added libssl-dev requirement and removed mysql connector references from macOS builds section * apple compile fixes for zlib and shared library name * add windows arm64 checks to raknet * Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple * Fix copy paths for single config generators and non windows * change plugin folder location, another single config generator fix * GENERATOR_IS_MULTI_CONFIG is a property not a variable * Fixed a few errors after merge * Fix plugin directory path, force windows to look at the right folder * fixed directory name for make_directory command * Update README.md Updated MacOS, Windows build instructions. * set INSTALL_PLUGINDIR so that the right directory is used * Support for relative rpath for docker build * Rebase on main * Remove extra git submodule * Update CMakeLists.txt * Remove CMakeLists.txt file from mariadb Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests. Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs * Compile on windows Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists. * default to 1 job Default mariadb jobs running in parallel to 1 instead of 4 * Move mariadbcpp.dll file to the expected directory on windows * Changed plugin Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory. * Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created * Update README Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com> Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
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@@ -247,14 +247,15 @@ Leaderboard *LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoTy
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uint32_t index = 0;
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while (res->next()) {
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entries.push_back({
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res->getUInt64(4),
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res->getString(5),
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res->getUInt(1),
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res->getUInt(2),
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res->getUInt(3),
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res->getUInt(6)
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});
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LeaderboardEntry entry;
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entry.playerID = res->getUInt64(4);
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entry.playerName = res->getString(5);
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entry.time = res->getUInt(1);
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entry.score = res->getUInt(2);
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entry.placement = res->getUInt(3);
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entry.lastPlayed = res->getUInt(6);
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entries.push_back(entry);
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index++;
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}
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@@ -172,8 +172,8 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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// If the player has a property this query will have a single result.
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if (playerPropertyLookupResults->next()) {
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const auto cloneId = playerPropertyLookupResults->getUInt64(4);
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const auto propertyName = playerPropertyLookupResults->getString(5).asStdString();
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const auto propertyDescription = playerPropertyLookupResults->getString(6).asStdString();
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const auto propertyName = std::string(playerPropertyLookupResults->getString(5).c_str());
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const auto propertyDescription = std::string(playerPropertyLookupResults->getString(6).c_str());
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const auto privacyOption = playerPropertyLookupResults->getInt(9);
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const auto modApproved = playerPropertyLookupResults->getBoolean(10);
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const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
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@@ -212,8 +212,8 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto owner = propertyEntry->getInt(2);
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const auto cloneId = propertyEntry->getUInt64(4);
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const auto propertyNameFromDb = propertyEntry->getString(5).asStdString();
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const auto propertyDescriptionFromDb = propertyEntry->getString(6).asStdString();
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const auto propertyNameFromDb = std::string(propertyEntry->getString(5).c_str());
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const auto propertyDescriptionFromDb = std::string(propertyEntry->getString(6).c_str());
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const auto privacyOption = propertyEntry->getInt(9);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto dateLastUpdated = propertyEntry->getInt(11);
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@@ -239,7 +239,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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continue;
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} else {
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isOwned = cloneId == character->GetPropertyCloneID();
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ownerName = nameResult->getString(1).asStdString();
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ownerName = std::string(nameResult->getString(1).c_str());
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}
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delete nameResult;
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@@ -346,4 +346,4 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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propertiesLeft = nullptr;
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GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
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}
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}
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@@ -75,7 +75,7 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
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this->moderatorRequested = propertyEntry->getInt(10) == 0 && rejectionReason == "" && privacyOption == PropertyPrivacyOption::Public;
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this->LastUpdatedTime = propertyEntry->getUInt64(11);
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this->claimedTime = propertyEntry->getUInt64(12);
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this->rejectionReason = propertyEntry->getString(13).asStdString();
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this->rejectionReason = std::string(propertyEntry->getString(13).c_str());
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this->reputation = propertyEntry->getUInt(14);
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Load();
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@@ -865,7 +865,7 @@ void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const
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result->next();
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const auto reason = result->getString(1).asStdString();;
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const auto reason = std::string(result->getString(1).c_str());
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const auto modApproved = result->getInt(2);
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if (reason != "") {
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moderatorRequested = false;
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@@ -306,9 +306,9 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
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WriteToPacket(&bitStream, body, 400);
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WriteToPacket(&bitStream, sender, 32);*/
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WriteStringAsWString(&bitStream, res->getString(7), 50); //subject
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WriteStringAsWString(&bitStream, res->getString(8), 400); //body
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WriteStringAsWString(&bitStream, res->getString(3), 32); //sender
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WriteStringAsWString(&bitStream, res->getString(7).c_str(), 50); //subject
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WriteStringAsWString(&bitStream, res->getString(8).c_str(), 400); //body
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WriteStringAsWString(&bitStream, res->getString(3).c_str(), 32); //sender
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint64_t(0));
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