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I hope this works
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@@ -12,6 +12,5 @@ void AgStromlingProperty::OnStartup(Entity* self) {
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4
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};
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
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self->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAIComponent);
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self->AddComponent<MovementAIComponent>(movementInfo);
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}
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