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fix: frient player correctly when using pirate mast in FV
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0e01948414
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@ -43,10 +43,12 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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// Hacky fix for odd rotations
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// Hacky fix for odd rotations
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if (self->GetVar<std::u16string>(u"MastName") != u"Jail") {
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if (self->GetVar<std::u16string>(u"MastName") == u"Elephant") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
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} else {
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} else if (self->GetVar<std::u16string>(u"MastName") == u"Jail") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
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} else if (self->GetVar<std::u16string>(u"MastName") == u""){
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 203.0f, player->GetSystemAddress());
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}
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}
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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